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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Ashkelon" data-source="post: 6986679" data-attributes="member: 6774887"><p>Just because you haven't noticed or choose not to perceive a problem doesn't mean it doesn't exist. Your lack of awareness does not mean you are playing wrong by any means, but it also does not mean there is no problem.</p><p></p><p>It is mathematical fact that ranged damage builds deal more damage than melee damage builds in 5e. It is also fact that the ranged damage builds can remove any of the penalties they normally face through use of the same feats that increase their damage to such levels in the first place.</p><p></p><p>It also seems like your players are not the best optimizer as a rancher archer (who doesn't use hand crossbows) or a hand crossbow using rogue are not on the same level of damage output as a handcrossbow fighter, so for your group, you will not notice the true potential of a fully optimized ranged build.</p><p></p><p>For those of us who are aware of the problem of ranged superiority and who actually care about this issue, it is a fairly big problem. After all, by playing my greatsword fighter I am self imposing a 20% damage penalty on myself simply because I chose not to wield a hand crossbow. On top of that, I also am required to fight foes in melee whereas the hand crossbow fighter can fight enemies in melee just as well as my greatsword fighter, but also at a range of 120 feet. From a logical point, there is no reason at all to play a mere greatsword fighter given the vast superiority of the hand crossbow. Each session, my character is letting my party down by not being as effective as he possibly can be.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6986679, member: 6774887"] Just because you haven't noticed or choose not to perceive a problem doesn't mean it doesn't exist. Your lack of awareness does not mean you are playing wrong by any means, but it also does not mean there is no problem. It is mathematical fact that ranged damage builds deal more damage than melee damage builds in 5e. It is also fact that the ranged damage builds can remove any of the penalties they normally face through use of the same feats that increase their damage to such levels in the first place. It also seems like your players are not the best optimizer as a rancher archer (who doesn't use hand crossbows) or a hand crossbow using rogue are not on the same level of damage output as a handcrossbow fighter, so for your group, you will not notice the true potential of a fully optimized ranged build. For those of us who are aware of the problem of ranged superiority and who actually care about this issue, it is a fairly big problem. After all, by playing my greatsword fighter I am self imposing a 20% damage penalty on myself simply because I chose not to wield a hand crossbow. On top of that, I also am required to fight foes in melee whereas the hand crossbow fighter can fight enemies in melee just as well as my greatsword fighter, but also at a range of 120 feet. From a logical point, there is no reason at all to play a mere greatsword fighter given the vast superiority of the hand crossbow. Each session, my character is letting my party down by not being as effective as he possibly can be. [/QUOTE]
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