Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashkelon" data-source="post: 6987043" data-attributes="member: 6774887"><p>It is mathematically accurate. A handcrossbow archer deals about 20-30% more damage than a greatsword warrior. Since the hand crossbow archer suffers no penalties for cover or fighting in within 5 feet of his enemies, he can fight just as effectively against enemies who pop up unexpectedly in melee range as the greatsword fighter. </p><p></p><p></p><p></p><p>If you need to threaten OAs as a ranged fighter, simply fight in melee range. Use the same tactics a greatsword fighter would use. If you draw a dagger or rapier at the end of every turn, then drop it at the start of the following turn, you threaten OAs just fine. You also happen to be capable of fighting at ranged combat for any situation in which doing so is tactically advantageous. We have gone over this multiple times in the thread though.</p><p></p><p> </p><p>You are the one who brought up their class and fear choices as if they proved a point. I am simply explaining to you that the level of optimization being talked about in this thread is far beyond the examples you have given. It merely serves to show you why you may not believe there to be an issue because your players have never chosen the most egregious combinations of abilities. </p><p></p><p></p><p></p><p>When talking about optimization, you talk about the most powerful examples. You don't say hey the system is just fine because an average unoptimized in knowledgeable player won't be able to push the. Iundaries of the system math. Instead you must inspect the elements that stress the systems capabilities. That is because in an ideal world, the various options would be of a roughly similar power level and no single option should be dramatically more powerful than the others.</p><p></p><p> I would rather the D&D games function in such a way that using a longbow was a decent choice for ranged weapon when compared to all the other options, instead of dealing significantly less damage. </p><p></p><p></p><p></p><p>You haven't even given numbers. Much less analysis. If you are going to contribute to this thread, please back up your talk with numerical evidence. </p><p></p><p></p><p></p><p>I have proven time and again that the greatsword fighter cannot compete in melee against the crossbow fighter. The crossbow fighter is at most down 1 AC and a feat. For that, it gains roughly 20-30% more damage per round, +5 to Dex saves, +5 to initiative, and the ability to fight at range when needed. </p><p></p><p>Other melee fighter builds can do quite well, but none of them are damage oriented builds. Those builds tend to focus on melee control utilizing sentinel and polearm master, or grappling.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6987043, member: 6774887"] It is mathematically accurate. A handcrossbow archer deals about 20-30% more damage than a greatsword warrior. Since the hand crossbow archer suffers no penalties for cover or fighting in within 5 feet of his enemies, he can fight just as effectively against enemies who pop up unexpectedly in melee range as the greatsword fighter. If you need to threaten OAs as a ranged fighter, simply fight in melee range. Use the same tactics a greatsword fighter would use. If you draw a dagger or rapier at the end of every turn, then drop it at the start of the following turn, you threaten OAs just fine. You also happen to be capable of fighting at ranged combat for any situation in which doing so is tactically advantageous. We have gone over this multiple times in the thread though. You are the one who brought up their class and fear choices as if they proved a point. I am simply explaining to you that the level of optimization being talked about in this thread is far beyond the examples you have given. It merely serves to show you why you may not believe there to be an issue because your players have never chosen the most egregious combinations of abilities. When talking about optimization, you talk about the most powerful examples. You don't say hey the system is just fine because an average unoptimized in knowledgeable player won't be able to push the. Iundaries of the system math. Instead you must inspect the elements that stress the systems capabilities. That is because in an ideal world, the various options would be of a roughly similar power level and no single option should be dramatically more powerful than the others. I would rather the D&D games function in such a way that using a longbow was a decent choice for ranged weapon when compared to all the other options, instead of dealing significantly less damage. You haven't even given numbers. Much less analysis. If you are going to contribute to this thread, please back up your talk with numerical evidence. I have proven time and again that the greatsword fighter cannot compete in melee against the crossbow fighter. The crossbow fighter is at most down 1 AC and a feat. For that, it gains roughly 20-30% more damage per round, +5 to Dex saves, +5 to initiative, and the ability to fight at range when needed. Other melee fighter builds can do quite well, but none of them are damage oriented builds. Those builds tend to focus on melee control utilizing sentinel and polearm master, or grappling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
Top