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Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="smbakeresq" data-source="post: 6988661" data-attributes="member: 28301"><p>From the responses I see here I have to ask: How many people play without feats, multi-classing, encumbrance, etc. We have played with everything on all the time. Sure, you don't count every ounce, but you also cant carry 2000 lbs of treasure out of dungeon. I come from the days when 10 gp was one pound. Encumbrance due to armor is a consideration when choosing, but the dwarfs like it because it doesn't slow them down. Not using encumbrance hurts races like dwarfs, goliaths, etc and helps the slighter "archer" races like elves etc. Not using it also kind of makes mithral and other lightweight armors, bags of holding, and the everyone's favorite portable hole moot. Keeping inventory means you get to use those little boxes for ammunition that are on character sheets. </p><p></p><p> Feats are never really optional, everyone wants to use them for fun, and who hasn't had a MC character? You gain levels through XP, with bonuses for plot rewards, this will move you slower through published adventures, allowing you integrate more stuff. In every game I have ever played in, players love feats and most other options, even when they are used against them. Want to have fun with your PC's, change the Deck of Many Things death card to where the players fight their own mirror image and use their character against them; they will love it.</p><p></p><p>I understand its all optional, but its all there to add depth, why hurry? Go for the full experience of the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="smbakeresq, post: 6988661, member: 28301"] From the responses I see here I have to ask: How many people play without feats, multi-classing, encumbrance, etc. We have played with everything on all the time. Sure, you don't count every ounce, but you also cant carry 2000 lbs of treasure out of dungeon. I come from the days when 10 gp was one pound. Encumbrance due to armor is a consideration when choosing, but the dwarfs like it because it doesn't slow them down. Not using encumbrance hurts races like dwarfs, goliaths, etc and helps the slighter "archer" races like elves etc. Not using it also kind of makes mithral and other lightweight armors, bags of holding, and the everyone's favorite portable hole moot. Keeping inventory means you get to use those little boxes for ammunition that are on character sheets. Feats are never really optional, everyone wants to use them for fun, and who hasn't had a MC character? You gain levels through XP, with bonuses for plot rewards, this will move you slower through published adventures, allowing you integrate more stuff. In every game I have ever played in, players love feats and most other options, even when they are used against them. Want to have fun with your PC's, change the Deck of Many Things death card to where the players fight their own mirror image and use their character against them; they will love it. I understand its all optional, but its all there to add depth, why hurry? Go for the full experience of the game. :) [/QUOTE]
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Community
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Helping melee combat to be more competitive to ranged.
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