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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="hawkeyefan" data-source="post: 6988698" data-attributes="member: 6785785"><p>No, not really. It's a suggestion to a specific person to address the specific issues they are having with the game. I personally don't restrict feats, but I am not having these issues with my game, so there is no need for me to do that. Same thing with anyone else who doesn't have the same problems. </p><p> [MENTION=12731]CapnZapp[/MENTION] has spent a lot of time trying to balance feats. I've seen his feat review threads and plenty of other threads where this subject comes up. Now I don't blame him for having the criticism of the game, that's fine, and he's of course free to seek any resolution to the issue that he can find. </p><p></p><p>But, in the context of this thread, the way that the game favors ranged combat is the issue in question. The usefulness of feats related to ranged combat make them nearly essential in his game, and the similarly designed melee feats are seen as required simply to remain even close to equal to ranged. </p><p></p><p>So, given the stated goals and the fact that only certain feats seem to be chosen all that often anyway, why not simply remove them all? No more ranged superiority....no more free ranged attacks in melee, no more predetermined feat selections based solely on DPR. </p><p></p><p>So then, the archer character has to actually try and stay at range. If he does not, then he has to choose to risk a shot at disadvantage, or switch to a lesser weapon. Tactics. The role of melee focused fighters would increase...their role as a wall is more important when ranged warriors are at risk from melee along with the casters, and their opportunity attacks become a bigger deal. His players would likely have to start considering a bit more in their tactics rather than simply engaging from range, focusing fire, and eliminating all threats easily. </p><p></p><p>To me, it seems like a totally viable suggestion. If I were him, I'd at least give it a try. Although I expect his players may think it's the craziest thing ever. And I think that given the amount of attention [MENTION=12731]CapnZapp[/MENTION] has paid to this issue and in his examination and redesign of feats, it may not be something he wants to consider. Which I would understand. But if my game were going the way he describes his, it's the first thing I would try. Redesigning the whole feat system seems a bit more heavy handed than defaulting to the expected level of play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6988698, member: 6785785"] No, not really. It's a suggestion to a specific person to address the specific issues they are having with the game. I personally don't restrict feats, but I am not having these issues with my game, so there is no need for me to do that. Same thing with anyone else who doesn't have the same problems. [MENTION=12731]CapnZapp[/MENTION] has spent a lot of time trying to balance feats. I've seen his feat review threads and plenty of other threads where this subject comes up. Now I don't blame him for having the criticism of the game, that's fine, and he's of course free to seek any resolution to the issue that he can find. But, in the context of this thread, the way that the game favors ranged combat is the issue in question. The usefulness of feats related to ranged combat make them nearly essential in his game, and the similarly designed melee feats are seen as required simply to remain even close to equal to ranged. So, given the stated goals and the fact that only certain feats seem to be chosen all that often anyway, why not simply remove them all? No more ranged superiority....no more free ranged attacks in melee, no more predetermined feat selections based solely on DPR. So then, the archer character has to actually try and stay at range. If he does not, then he has to choose to risk a shot at disadvantage, or switch to a lesser weapon. Tactics. The role of melee focused fighters would increase...their role as a wall is more important when ranged warriors are at risk from melee along with the casters, and their opportunity attacks become a bigger deal. His players would likely have to start considering a bit more in their tactics rather than simply engaging from range, focusing fire, and eliminating all threats easily. To me, it seems like a totally viable suggestion. If I were him, I'd at least give it a try. Although I expect his players may think it's the craziest thing ever. And I think that given the amount of attention [MENTION=12731]CapnZapp[/MENTION] has paid to this issue and in his examination and redesign of feats, it may not be something he wants to consider. Which I would understand. But if my game were going the way he describes his, it's the first thing I would try. Redesigning the whole feat system seems a bit more heavy handed than defaulting to the expected level of play. [/QUOTE]
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