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Community
General Tabletop Discussion
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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6988986" data-attributes="member: 6787650"><p>The subject of the context in which you mentioned Zorro and Drizz't was houserules. Specifically, your houserules for enabling Drizz't and Zorro by nerfing lots of stuff. I pointed out that you could enable Drizz't and Zorro by boosting Drizz't and Zorro specifically instead of nerfing everything else, especially since you were also interested in keeping fighters useful and in having melee fighters have higher DPR than ranged fighters. The rules I gave as an example were just a straightforward solution to those constraints.</p><p></p><p>If we're not talking about house rules in response to Drizz't and Zorro, then I don't know what we are talking about. Everyone already knows that two-weapon mojo is weak both in real life and by 5E PHB rules.</p><p></p><p></p><p></p><p>Sorry, I don't have time to respond in detail multiple times to each query, only to be met with new demands after explaining one answer (Drizz't and Zorro) three times. If you follow the quoted links by clicking on the arrow you'll see my ballparked solution for the other weapon-usages (e.g. double damage dice for Dueling style, hypothetically) which serves to illustrate the point. Working the math and tweaking it to taste is left as an exercise for the individual DM.</p><p></p><p></p><p></p><p>Fine. You have a multitude of interacting reasons for running the game the way you want it. That's precisely why tweaking the game is left up to individual DMs like yourself--it's very difficult to even <em>articulate</em> all the requirements you have, and every time I try to respond to the ones you've articulated, it turns out there are other requirements you haven't articulated which cause you to prefer a different solution. That's fine. Every DM's game is idiosyncratic.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6988986, member: 6787650"] The subject of the context in which you mentioned Zorro and Drizz't was houserules. Specifically, your houserules for enabling Drizz't and Zorro by nerfing lots of stuff. I pointed out that you could enable Drizz't and Zorro by boosting Drizz't and Zorro specifically instead of nerfing everything else, especially since you were also interested in keeping fighters useful and in having melee fighters have higher DPR than ranged fighters. The rules I gave as an example were just a straightforward solution to those constraints. If we're not talking about house rules in response to Drizz't and Zorro, then I don't know what we are talking about. Everyone already knows that two-weapon mojo is weak both in real life and by 5E PHB rules. Sorry, I don't have time to respond in detail multiple times to each query, only to be met with new demands after explaining one answer (Drizz't and Zorro) three times. If you follow the quoted links by clicking on the arrow you'll see my ballparked solution for the other weapon-usages (e.g. double damage dice for Dueling style, hypothetically) which serves to illustrate the point. Working the math and tweaking it to taste is left as an exercise for the individual DM. Fine. You have a multitude of interacting reasons for running the game the way you want it. That's precisely why tweaking the game is left up to individual DMs like yourself--it's very difficult to even [I]articulate[/I] all the requirements you have, and every time I try to respond to the ones you've articulated, it turns out there are other requirements you haven't articulated which cause you to prefer a different solution. That's fine. Every DM's game is idiosyncratic. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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