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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Salamandyr" data-source="post: 6989100" data-attributes="member: 40233"><p>Some issues that I see contributing to ranged dominance.</p><p></p><p>It's not really ranged combat that is superior. It's <em>Dexterity</em>. Without feats (and feats are optional, dammit!), duellist with dexterity competes with great weapon fighting, <em>and</em> has a better AC.</p><p></p><p>Outside of Great Weapon Mastery, a lot of the best damage bumps (like Hunter's Mark, and Hex) work better for ranged than they do for melee--and the melee they boost the best <em>also</em> happens to be the dexterity ones.</p><p></p><p>I don't want to fix feats; I don't want to create yet another way for a fighter to only ever use one weapon, to the exclusion all others--seriously, can you imagine a slew of wizard feats designed to have you only ever use one spell? Yes, the warlock exists, but the warlock is its own class; it's not designed for flexibility with one hand and encourages you to throw away that flexibility in the other. I want to fix the mechanic.</p><p></p><p>I tried something that might work--a fundamental change in the game, that obviates a lot of the mechanical fiddly bits they came up with. I use graduated success.</p><p></p><p>For every 5 points you beat the AC of your opponent, you roll another weapon die (or 2, for greatswords).</p><p></p><p>I have some other ideas, but want to see how this one works out (tried it a couple times, love it so far) before I do much else.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6989100, member: 40233"] Some issues that I see contributing to ranged dominance. It's not really ranged combat that is superior. It's [I]Dexterity[/I]. Without feats (and feats are optional, dammit!), duellist with dexterity competes with great weapon fighting, [I]and[/I] has a better AC. Outside of Great Weapon Mastery, a lot of the best damage bumps (like Hunter's Mark, and Hex) work better for ranged than they do for melee--and the melee they boost the best [I]also[/I] happens to be the dexterity ones. I don't want to fix feats; I don't want to create yet another way for a fighter to only ever use one weapon, to the exclusion all others--seriously, can you imagine a slew of wizard feats designed to have you only ever use one spell? Yes, the warlock exists, but the warlock is its own class; it's not designed for flexibility with one hand and encourages you to throw away that flexibility in the other. I want to fix the mechanic. I tried something that might work--a fundamental change in the game, that obviates a lot of the mechanical fiddly bits they came up with. I use graduated success. For every 5 points you beat the AC of your opponent, you roll another weapon die (or 2, for greatswords). I have some other ideas, but want to see how this one works out (tried it a couple times, love it so far) before I do much else. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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