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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="CapnZapp" data-source="post: 6989617" data-attributes="member: 12731"><p>Overkill would have been a worry if I hadn't tried lots of weak mobs only to see them absolutely shredded by a single Spirit Guardians spell. (I think it was 70 Gnolls vs level 8-ish characters)</p><p></p><p>I ran that encounter with the express purpose of giving the DMG mob attacks (if that's what they're called) a test whirl.</p><p></p><p>Not even once did I get to make a group melee attack against the players. Not even once.</p><p></p><p>After that, I have simply given up on the idea that 1 CR humanoids have a role to play in tier III and tier IV play. The game desperately needs more CR 5 versions of common humanoids to account for "elite" versions (of goblins, grimlocks or whatever) so I don't have to reuse NPC stat blocks like Veteran all the time.</p><p></p><p>As for other games, I remain confident 5E is by far the best edition of D&D out there. 4E didn't work for us at all. 3E is very fun as a player but completely unworkable for a DM (at least me). 5E provides by far the best overall balance, the best answer to linear fighters quadratic wizards, the best answer to old D&D stupidisms like alignment and detection spells, the best MC rules, the easiest monster/NPC generation, etc etc. </p><p></p><p>So you will have to get used to me sticking around, Corwin, discussing ways to tweak 5th edition to make it more robust for "advanced" play (or at least my kind of play), I'm afraid.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6989617, member: 12731"] Overkill would have been a worry if I hadn't tried lots of weak mobs only to see them absolutely shredded by a single Spirit Guardians spell. (I think it was 70 Gnolls vs level 8-ish characters) I ran that encounter with the express purpose of giving the DMG mob attacks (if that's what they're called) a test whirl. Not even once did I get to make a group melee attack against the players. Not even once. After that, I have simply given up on the idea that 1 CR humanoids have a role to play in tier III and tier IV play. The game desperately needs more CR 5 versions of common humanoids to account for "elite" versions (of goblins, grimlocks or whatever) so I don't have to reuse NPC stat blocks like Veteran all the time. As for other games, I remain confident 5E is by far the best edition of D&D out there. 4E didn't work for us at all. 3E is very fun as a player but completely unworkable for a DM (at least me). 5E provides by far the best overall balance, the best answer to linear fighters quadratic wizards, the best answer to old D&D stupidisms like alignment and detection spells, the best MC rules, the easiest monster/NPC generation, etc etc. So you will have to get used to me sticking around, Corwin, discussing ways to tweak 5th edition to make it more robust for "advanced" play (or at least my kind of play), I'm afraid. [/QUOTE]
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