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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Ilbranteloth" data-source="post: 6990145" data-attributes="member: 6778044"><p>I haven't seen Revenant, but I was hanging out in the woods, and heard a helicopter nearby. I then heard a snap to the side and behind me and there was a black bear not 30 feet from me that pushed off of a tree trunk and turned and ran the other direction. In plain sight. I had no idea it was there. And this was an evergreen wood, no low branches with leaves or anything, just tree trunks.</p><p></p><p>And in terms to the prior post that you already responded to, 150 ft is 3 rounds with a dash before melee. But anybody who is going to run across a field towards archers is probably going to get shot anyway. At least 3 shots in that time, and that's assuming they don't have extra attacks, and that there is only one archer. Most likely they'd be dead.</p><p></p><p>On the other hand, at longer ranges archery really isn't that accurate. Most hunters won't shoot something more than 40 yards out, and 30 yards is more common. I wouldn't want to be the target at that distance. Longbows were mass weapons for long range, with volleys of hundreds of arrows up to 300 to 400 yards out. </p><p></p><p>Also, I don't typically describe things in terms of feet or yards. It's more along the lines of "you come across a band of ogres, they are at the extent of your short range" or "they are within range to close for melee," something like that. In the first example, they might actually be just beyond your short range, imposing disadvantage. </p><p></p><p>Nor do I worry about "giving casters and ranged guys a chance to shine." That's up to them. Encounter distance is a function of action (usually movement), Perception and terrain. If they are traveling stealthily and slowly, then there's a good chance that they can control the encounter distance (or avoid it altogether). Otherwise the encounter distance will happen to them.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6990145, member: 6778044"] I haven't seen Revenant, but I was hanging out in the woods, and heard a helicopter nearby. I then heard a snap to the side and behind me and there was a black bear not 30 feet from me that pushed off of a tree trunk and turned and ran the other direction. In plain sight. I had no idea it was there. And this was an evergreen wood, no low branches with leaves or anything, just tree trunks. And in terms to the prior post that you already responded to, 150 ft is 3 rounds with a dash before melee. But anybody who is going to run across a field towards archers is probably going to get shot anyway. At least 3 shots in that time, and that's assuming they don't have extra attacks, and that there is only one archer. Most likely they'd be dead. On the other hand, at longer ranges archery really isn't that accurate. Most hunters won't shoot something more than 40 yards out, and 30 yards is more common. I wouldn't want to be the target at that distance. Longbows were mass weapons for long range, with volleys of hundreds of arrows up to 300 to 400 yards out. Also, I don't typically describe things in terms of feet or yards. It's more along the lines of "you come across a band of ogres, they are at the extent of your short range" or "they are within range to close for melee," something like that. In the first example, they might actually be just beyond your short range, imposing disadvantage. Nor do I worry about "giving casters and ranged guys a chance to shine." That's up to them. Encounter distance is a function of action (usually movement), Perception and terrain. If they are traveling stealthily and slowly, then there's a good chance that they can control the encounter distance (or avoid it altogether). Otherwise the encounter distance will happen to them. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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