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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="hawkeyefan" data-source="post: 6991108" data-attributes="member: 6785785"><p>His post was in response to a description of 70 gnolls being shredded by a Spirit Guardians spell. So in this case, the spell was already in place. Since it is centered on the caster, it doesn't take a genius to figure out who cast the spell. And since there are 70 gnolls, all of whom should likely be equipped with longbows, there's no reason to think that martial warriors can stop them all, or that the gnolls wouldn't simply fire arrows over the warriors at the cleric. </p><p></p><p>So it's far from a rubbish argument. </p><p></p><p>A caster with Spirit Guardians in place needs to get near the battle in order for the spell to be effective. And whether or not a caster lets anyone know he's a caster before the martials are engaged is going to vary by caster. However, I'd say that since it's a divine spell that we're talking about, and since clerics tend to be devout in their worship of their chosen deity, I don't know if I'd assume that their default stance would be to hide that fact. In fact, I'd say this kind of assumption is an example of players making decisions more about the game than their characters might make about the world. </p><p></p><p>Your assumptions about what kind of group anyone making these points must be a part of are totally unwarranted because again, this was in response to another poster, one who thinks that ranged combat is too great. So it's a specific example being discussed. There is no need for you to guess at how anyone else plays the game. Instead, discuss the 70 gnolls running to their death against a spell with a 15' radius centered on the caster. </p><p></p><p>This example isn't really about how smart the monsters are so much as how stupid they shouldn't be.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6991108, member: 6785785"] His post was in response to a description of 70 gnolls being shredded by a Spirit Guardians spell. So in this case, the spell was already in place. Since it is centered on the caster, it doesn't take a genius to figure out who cast the spell. And since there are 70 gnolls, all of whom should likely be equipped with longbows, there's no reason to think that martial warriors can stop them all, or that the gnolls wouldn't simply fire arrows over the warriors at the cleric. So it's far from a rubbish argument. A caster with Spirit Guardians in place needs to get near the battle in order for the spell to be effective. And whether or not a caster lets anyone know he's a caster before the martials are engaged is going to vary by caster. However, I'd say that since it's a divine spell that we're talking about, and since clerics tend to be devout in their worship of their chosen deity, I don't know if I'd assume that their default stance would be to hide that fact. In fact, I'd say this kind of assumption is an example of players making decisions more about the game than their characters might make about the world. Your assumptions about what kind of group anyone making these points must be a part of are totally unwarranted because again, this was in response to another poster, one who thinks that ranged combat is too great. So it's a specific example being discussed. There is no need for you to guess at how anyone else plays the game. Instead, discuss the 70 gnolls running to their death against a spell with a 15' radius centered on the caster. This example isn't really about how smart the monsters are so much as how stupid they shouldn't be. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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