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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Tony Vargas" data-source="post: 6991273" data-attributes="member: 996"><p>Which is, presumably, why there's an option of ignoring ammo, and why the optional encumbrance system is optional. </p><p></p><p>But, counting arrows (and recovering arrows that missed) and tracking encumbrance down to the gp (1/10th lb) are part of that classic D&D feel, so 5e has 'em. </p><p></p><p>Also something adventure games lifted from D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>5e is very open to being played in very different ways. That prettymuch precludes it being balanced for every one of those different ways, which made balancing it, at all, in the first place, rather a moot exercise (an exercise, I'd argue, the designers wisely refrained from wasting much effort upon)...</p><p></p><p></p><p>With or without either or both of those optional rules - or any other optional rules, or any other variants - the game will be as balanced as you, as DM, choose to make it (to the limits of your ability to impose balance vs your players' collective tendency to exacerbate imbalance). </p><p></p><p>There may be some non-combat things in there, too - traps, social encouners, etc... </p><p>Aside from "rest to get abilities back" being broken out from "need long rest" and and from the implication that "no repercussions" is a certainty (the DM can certainly provide repercussions as easily as ever), that's always been a way to play D&D. </p><p></p><p>As to what's 'intended,' if you can dig up documentation of Gygax & Arneson both going on record with the way D&D was intended to be, great. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>(OTOH, Mr Mearls went on at length about what 5e was intended to be - and that was not something intended to be played only one way!)</p><p></p><p>D&D was originally designed as a wargame, said so right on the cover.</p><p></p><p></p><p></p><p>Heroic tales don't drown in detail?</p><p></p><p>Well, should stick to D&D and/or video games. ;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6991273, member: 996"] Which is, presumably, why there's an option of ignoring ammo, and why the optional encumbrance system is optional. But, counting arrows (and recovering arrows that missed) and tracking encumbrance down to the gp (1/10th lb) are part of that classic D&D feel, so 5e has 'em. Also something adventure games lifted from D&D. ;) 5e is very open to being played in very different ways. That prettymuch precludes it being balanced for every one of those different ways, which made balancing it, at all, in the first place, rather a moot exercise (an exercise, I'd argue, the designers wisely refrained from wasting much effort upon)... With or without either or both of those optional rules - or any other optional rules, or any other variants - the game will be as balanced as you, as DM, choose to make it (to the limits of your ability to impose balance vs your players' collective tendency to exacerbate imbalance). There may be some non-combat things in there, too - traps, social encouners, etc... Aside from "rest to get abilities back" being broken out from "need long rest" and and from the implication that "no repercussions" is a certainty (the DM can certainly provide repercussions as easily as ever), that's always been a way to play D&D. As to what's 'intended,' if you can dig up documentation of Gygax & Arneson both going on record with the way D&D was intended to be, great. ;) (OTOH, Mr Mearls went on at length about what 5e was intended to be - and that was not something intended to be played only one way!) D&D was originally designed as a wargame, said so right on the cover. Heroic tales don't drown in detail? Well, should stick to D&D and/or video games. ;P [/QUOTE]
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