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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="happyhermit" data-source="post: 6991453" data-attributes="member: 6834463"><p>The mob rules in the DMG apply to ranged or melee attacks.</p><p></p><p></p><p></p><p>Well, if that was the purpose, then taking away their longbows was a mistake. The Gnolls should have done fine with just spears, but taking away their longbows in a "test" is not a good idea.</p><p></p><p></p><p></p><p>Well, there are spirits flitting around in a defined radius, killing their allies. It doesn't look good.</p><p></p><p></p><p></p><p>As they charged up, how could all of the Gnolls avoid attacking when they first got into range. 70 medium humanoids take up a lot of room, and many will end their charges in range, it is hard to imagine how none of them attacked before 30'. </p><p></p><p>Also, how many spear throwing Gnolls would need to die before they took a step back from the slaughter and tossed them from a safer place.</p><p></p><p></p><p></p><p>Well, no. The spells radius is 15', so if the Cleric moved to catch Gnolls inside of it then even at half speed they could attack them in one round (only taking damage once, at the start of their turn). Also, the Cleric is the only PC outside of the Gnolls reach because they are at the center. Unless everybody else is standing on their head then they are within the Gnolls half speed.</p><p></p><p></p><p></p><p>It really isn't, the mob rules apply to ranged attacks as well, and they would have worked very well in this situation.</p><p></p><p></p><p></p><p>Fair enough, but if you are actually approaching things with an open mind and "testing", maybe try a similar scenario without taking away a monster's best ranged option. Not all of them have to have them, but large intelligent groups (humanoids) almost always have "back row" options, especially against a smaller force, because there just isn't enough room otherwise. If that is not an option at least try using their short ranged weapons at a longer distance.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 6991453, member: 6834463"] The mob rules in the DMG apply to ranged or melee attacks. Well, if that was the purpose, then taking away their longbows was a mistake. The Gnolls should have done fine with just spears, but taking away their longbows in a "test" is not a good idea. Well, there are spirits flitting around in a defined radius, killing their allies. It doesn't look good. As they charged up, how could all of the Gnolls avoid attacking when they first got into range. 70 medium humanoids take up a lot of room, and many will end their charges in range, it is hard to imagine how none of them attacked before 30'. Also, how many spear throwing Gnolls would need to die before they took a step back from the slaughter and tossed them from a safer place. Well, no. The spells radius is 15', so if the Cleric moved to catch Gnolls inside of it then even at half speed they could attack them in one round (only taking damage once, at the start of their turn). Also, the Cleric is the only PC outside of the Gnolls reach because they are at the center. Unless everybody else is standing on their head then they are within the Gnolls half speed. It really isn't, the mob rules apply to ranged attacks as well, and they would have worked very well in this situation. Fair enough, but if you are actually approaching things with an open mind and "testing", maybe try a similar scenario without taking away a monster's best ranged option. Not all of them have to have them, but large intelligent groups (humanoids) almost always have "back row" options, especially against a smaller force, because there just isn't enough room otherwise. If that is not an option at least try using their short ranged weapons at a longer distance. [/QUOTE]
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