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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Ilbranteloth" data-source="post: 6991761" data-attributes="member: 6778044"><p>Although it might not be a video-game thing, I think it's a similar approach, but for different reasons, perhaps.</p><p></p><p>4e really pushed the approach that it's all about the main event, the combats, the actions, or important scenes. Forget the ones in between. The travel is boring, encumbrance and resource management is boring, etc. </p><p></p><p>The video-game approach (at least to me) is more about "winning" by getting more abilities, more treasure, killing more things, etc. This isn't the case with all video games, obviously, and they often handle them with different approaches. </p><p></p><p>I don't see anything wrong with that, it's one style of playing. Much as you can have a movie, a mini-series, or a series. There's a lot more character development in a series that lasts for a dozen or more episodes a season, and over several seasons. It's not necessarily better, just different, but appeals to a different group.</p><p></p><p>To me a "hero doing hero things" is much more about the journey and overcoming the mundane part of life. My campaigns are what most would consider low to mid-level, the last one took over two years to get to 8th level (meeting weekly). And that one moved quite a bit quicker than most (since I/we were new to 5e and its progression). For us the progression is more along the lines of accomplishing missions and overcoming challenges than gaining new abilities. Encumbrance and resources provide some constant challenges that impact the rest of the campaign when you take them into account. </p><p></p><p>If I were running the APs, or adventures like that I probably wouldn't want to worry about them either. But my campaigns tend to run years with the same characters, and I like them to be grounded in the reality of everyday life in that world. It gives their actions and decisions, along with the gold they find, more meaning. I think they spent 6 or 8 weeks in some catacombs alone. Their reactions when they finally found their way back out (they didn't do much mapping...) was priceless.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6991761, member: 6778044"] Although it might not be a video-game thing, I think it's a similar approach, but for different reasons, perhaps. 4e really pushed the approach that it's all about the main event, the combats, the actions, or important scenes. Forget the ones in between. The travel is boring, encumbrance and resource management is boring, etc. The video-game approach (at least to me) is more about "winning" by getting more abilities, more treasure, killing more things, etc. This isn't the case with all video games, obviously, and they often handle them with different approaches. I don't see anything wrong with that, it's one style of playing. Much as you can have a movie, a mini-series, or a series. There's a lot more character development in a series that lasts for a dozen or more episodes a season, and over several seasons. It's not necessarily better, just different, but appeals to a different group. To me a "hero doing hero things" is much more about the journey and overcoming the mundane part of life. My campaigns are what most would consider low to mid-level, the last one took over two years to get to 8th level (meeting weekly). And that one moved quite a bit quicker than most (since I/we were new to 5e and its progression). For us the progression is more along the lines of accomplishing missions and overcoming challenges than gaining new abilities. Encumbrance and resources provide some constant challenges that impact the rest of the campaign when you take them into account. If I were running the APs, or adventures like that I probably wouldn't want to worry about them either. But my campaigns tend to run years with the same characters, and I like them to be grounded in the reality of everyday life in that world. It gives their actions and decisions, along with the gold they find, more meaning. I think they spent 6 or 8 weeks in some catacombs alone. Their reactions when they finally found their way back out (they didn't do much mapping...) was priceless. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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