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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="pemerton" data-source="post: 6991774" data-attributes="member: 42582"><p>How do we know they won't all rush in? How do we know that the gnolls will shoot arrows over the warriors?</p><p></p><p>Maybe they're berserker gnolls. Maybe they've all sworn a blood-oath to Yeenoghu to tear the defiler limb-from-limb, and so <em>the first thing they do</em> is charge the cleric, with sneering disregard for his/her petty spirit guardians.</p><p></p><p>For my part, given what I enjoy about the game and what I know my players enjoy about the game, I'd be as likely to set up that sort of scenario as one in which the PCs engage in a hit-and-run skirmish with 70 ranger-like gnolls.</p><p></p><p>And in any event, Spirit Guardians doesn't seem to render the caster immobile. Maybe in [MENTION=12731]CapnZapp[/MENTION]'s scenario the cleric was using the spell as a mobile aura to cut down gnolls - that seems like a reasonable sort of tactic for an 8th level PC. It was other posters - eg [MENTION=6787650]Hemlock[/MENTION], [MENTION=6834463]happyhermit[/MENTION] - who seemed to assume that the shredding of 70 gnolls by the spell meant that the gnolls charged mindlessly into a stationary aura.</p><p></p><p>(I've also just noticed that 5e gnolls seem to be particularly unclever - 6 INT - whereas in AD&D they were low-average (ie 5 to 10 INT), and in 4e they tended to be at least 8 INT. Presumably this put some upper limit on their inferential ability.)</p><p></p><p>How do you know this is what happened? Eg how do you know what the bulk of the gnolls could see? And how do you know that they thought their brethren accomplished nothing - maybe dying in pursuit of a blood oath against the defiler cleric is the greatest glory a gnoll can accomplish?</p><p></p><p>I assume that, by "reasonable", you mean "efficient" or perhaps "effective".</p><p></p><p>But I'm not sure why that is your metric of reasonableness. Even in the real world, for many people the scope of what is reasonable does not overlap with the scope of what is efficient or effective. The lack of overlap would be even greater in a fantasy world, I imagine. </p><p></p><p>**************************</p><p></p><p>Having written all of the above before reading [MENTION=12731]CapnZapp[/MENTION]'s post 880, I see that I wasn't too far off the mark:</p><p></p><p></p><p></p><p>Gnolls are INT 6 - so not all that bright. And <em>why</em> will they almost always have "back row" options? How do we know that Yeenoghu has not geased this group of gnolls to attack only with fang and claw, so that they can feel the enemy's flesh under their nails and taste the enemy's blood on their tongues?</p><p></p><p>For me, at least, it is a game of fantasy before it is a game of military simulations.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6991774, member: 42582"] How do we know they won't all rush in? How do we know that the gnolls will shoot arrows over the warriors? Maybe they're berserker gnolls. Maybe they've all sworn a blood-oath to Yeenoghu to tear the defiler limb-from-limb, and so [i]the first thing they do[/i] is charge the cleric, with sneering disregard for his/her petty spirit guardians. For my part, given what I enjoy about the game and what I know my players enjoy about the game, I'd be as likely to set up that sort of scenario as one in which the PCs engage in a hit-and-run skirmish with 70 ranger-like gnolls. And in any event, Spirit Guardians doesn't seem to render the caster immobile. Maybe in [MENTION=12731]CapnZapp[/MENTION]'s scenario the cleric was using the spell as a mobile aura to cut down gnolls - that seems like a reasonable sort of tactic for an 8th level PC. It was other posters - eg [MENTION=6787650]Hemlock[/MENTION], [MENTION=6834463]happyhermit[/MENTION] - who seemed to assume that the shredding of 70 gnolls by the spell meant that the gnolls charged mindlessly into a stationary aura. (I've also just noticed that 5e gnolls seem to be particularly unclever - 6 INT - whereas in AD&D they were low-average (ie 5 to 10 INT), and in 4e they tended to be at least 8 INT. Presumably this put some upper limit on their inferential ability.) How do you know this is what happened? Eg how do you know what the bulk of the gnolls could see? And how do you know that they thought their brethren accomplished nothing - maybe dying in pursuit of a blood oath against the defiler cleric is the greatest glory a gnoll can accomplish? I assume that, by "reasonable", you mean "efficient" or perhaps "effective". But I'm not sure why that is your metric of reasonableness. Even in the real world, for many people the scope of what is reasonable does not overlap with the scope of what is efficient or effective. The lack of overlap would be even greater in a fantasy world, I imagine. ************************** Having written all of the above before reading [MENTION=12731]CapnZapp[/MENTION]'s post 880, I see that I wasn't too far off the mark: Gnolls are INT 6 - so not all that bright. And [i]why[/i] will they almost always have "back row" options? How do we know that Yeenoghu has not geased this group of gnolls to attack only with fang and claw, so that they can feel the enemy's flesh under their nails and taste the enemy's blood on their tongues? For me, at least, it is a game of fantasy before it is a game of military simulations. [/QUOTE]
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