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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="pemerton" data-source="post: 6991784" data-attributes="member: 42582"><p>Are you talking about yourself? In which case I'm sorry you don't enjoy your games of D&D.</p><p></p><p>Or are you ralking about other people? In which case, which ones? And who in this thread do you think you're talking aboug? And also, what is wrong with combat in D&D?</p><p></p><p>Also, what sorts of repercussions do you have in mind? What are your win/lose conditions for D&D, and how do you think different sorts of play should be rewarded/penalised in relation to those conditions?</p><p></p><p>This doesn't describe D&D as it is presented by Gygax in his PBH and DMG.</p><p></p><p>For instance - because he assumed that play was <em>very</em> frequent (multiple sessions per week), he suggested an abstract system for the passing of time (1 day in the real world = 1 day in the game world - DMG p 37) together with an abstract system for living expenses (100 gp per level per month - DMG p 25), unless the PC was engaged in some bit of action (eg wilderness travel, spell research) that expressly takes up a set amount of ingame time.</p><p></p><p>Some RPGers do cost-of-living far more immsersively than what Gygax suggests - eg the player actually declares what his/her PC is spending money on.</p><p></p><p>But some RPGers - or even the same ones, at other times or in other moods, don't care. If the real action is (say) negotiating with the gods for the fate of the world, the cost of a pint down at the local probably isn't such a big thing to focus on. And might even distract from immersion in the action of the game.</p><p></p><p>Also, you didn't answer my question about what RPGs you play besides D&D. There are RPGs out there with far more detail than D&D (I mentioned Rolemaster as one). Given the sort of game you seem to prefer, I'm surprised you haven't tried one of these.</p><p></p><p>Also, given how experienced you are with the game, you do know that encumbrance was an optional rule in Moldvay Basic, don't you?</p><p></p><p>Good for you - I'm glad you have a system for mechanising NPC reactions that you like.</p><p></p><p>Before City of Skulls was published, back in the mid-80s, I was running an Oriental Adventures game that has honour rules which resemble a reputation mechanic. So I'm familiar with the concept.</p><p></p><p>I've also thought a bit over the decades about how to set up encounters, and whether or not I want "random" ones. I probably settled on my current preferred approach around the tmie City of Skulls was published, or not too much later.</p><p></p><p>Who in this thread has identified as part of the "World of Warcraft crowd"? No one that I recall.</p><p></p><p>More generally, when someone posts about wanting melee combat to be mechanically competitive with ranged combat, I think it's more helpful to engage with them about the mechanics of those respective attack forms. They're probably not looking to be to that they don't really know how to play D&D properly. Even if it seems that they play it a different way from how yuo do, or enjoying different bits of the experience.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6991784, member: 42582"] Are you talking about yourself? In which case I'm sorry you don't enjoy your games of D&D. Or are you ralking about other people? In which case, which ones? And who in this thread do you think you're talking aboug? And also, what is wrong with combat in D&D? Also, what sorts of repercussions do you have in mind? What are your win/lose conditions for D&D, and how do you think different sorts of play should be rewarded/penalised in relation to those conditions? This doesn't describe D&D as it is presented by Gygax in his PBH and DMG. For instance - because he assumed that play was [i]very[/i] frequent (multiple sessions per week), he suggested an abstract system for the passing of time (1 day in the real world = 1 day in the game world - DMG p 37) together with an abstract system for living expenses (100 gp per level per month - DMG p 25), unless the PC was engaged in some bit of action (eg wilderness travel, spell research) that expressly takes up a set amount of ingame time. Some RPGers do cost-of-living far more immsersively than what Gygax suggests - eg the player actually declares what his/her PC is spending money on. But some RPGers - or even the same ones, at other times or in other moods, don't care. If the real action is (say) negotiating with the gods for the fate of the world, the cost of a pint down at the local probably isn't such a big thing to focus on. And might even distract from immersion in the action of the game. Also, you didn't answer my question about what RPGs you play besides D&D. There are RPGs out there with far more detail than D&D (I mentioned Rolemaster as one). Given the sort of game you seem to prefer, I'm surprised you haven't tried one of these. Also, given how experienced you are with the game, you do know that encumbrance was an optional rule in Moldvay Basic, don't you? Good for you - I'm glad you have a system for mechanising NPC reactions that you like. Before City of Skulls was published, back in the mid-80s, I was running an Oriental Adventures game that has honour rules which resemble a reputation mechanic. So I'm familiar with the concept. I've also thought a bit over the decades about how to set up encounters, and whether or not I want "random" ones. I probably settled on my current preferred approach around the tmie City of Skulls was published, or not too much later. Who in this thread has identified as part of the "World of Warcraft crowd"? No one that I recall. More generally, when someone posts about wanting melee combat to be mechanically competitive with ranged combat, I think it's more helpful to engage with them about the mechanics of those respective attack forms. They're probably not looking to be to that they don't really know how to play D&D properly. Even if it seems that they play it a different way from how yuo do, or enjoying different bits of the experience. [/QUOTE]
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