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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="pemerton" data-source="post: 6991794" data-attributes="member: 42582"><p>With all due respect, I think most of this is just overgeneralisation from your own case.</p><p></p><p>For instance: I don't run APs. I run in "scene framing"/"indie" style. And I don't worry about encumbrance., or ammunition (If the players in my games want to keep track of it for their PCs, that's up to them.) I've been running my games like this for around 30 years. In that time I've never played a video game, so I don't think those are to blame.</p><p></p><p>I also have no idea what you think is the connection between "focusing on important scenes" and "winning by getting more abilities". Especially in the context of 4e, where - as is well-known - getting more abilities is not intended to change the fudnamental maths of the game, because it uses level-scaled DCs, bonuses and effects. So in 4e "focusing on important scenes" produces character development, including "more abiliities", as the character progress through the tiers of play. I'm not sure where you see the "winning", unless you win conditions for RPGing are "have a good time", in which case I feel sorry for any losers out there.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6991794, member: 42582"] With all due respect, I think most of this is just overgeneralisation from your own case. For instance: I don't run APs. I run in "scene framing"/"indie" style. And I don't worry about encumbrance., or ammunition (If the players in my games want to keep track of it for their PCs, that's up to them.) I've been running my games like this for around 30 years. In that time I've never played a video game, so I don't think those are to blame. I also have no idea what you think is the connection between "focusing on important scenes" and "winning by getting more abilities". Especially in the context of 4e, where - as is well-known - getting more abilities is not intended to change the fudnamental maths of the game, because it uses level-scaled DCs, bonuses and effects. So in 4e "focusing on important scenes" produces character development, including "more abiliities", as the character progress through the tiers of play. I'm not sure where you see the "winning", unless you win conditions for RPGing are "have a good time", in which case I feel sorry for any losers out there. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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