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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Ilbranteloth" data-source="post: 6991800" data-attributes="member: 6778044"><p>I agree that hordes of well-played (range-equipped) creatures are murder on PCs.</p><p></p><p>But in general, I don't consider longbows fundamental to gnolls. Of course, my gnolls have been equipped and used the same basic tactics since AD&D, so just because the MM says they have longbows doesn't make it so.</p><p></p><p>Perhaps the gnolls in his world don't use longbows either?</p><p></p><p>Gnolls are one of several humanoid races in my world (including kobolds, troglodytes, and lizard folk) that are both bipedal and quadrupedal. Their armor and weapon design (which varies widely with the race's skill in mining and weapon smithing) is based on this feature. Javelins and spears are common.</p><p></p><p>I've always treated gnolls as a bit like barbarians, and the gnoll's rampage ability not only plays into that, but also indicates that a ranged weapon is not their favored tactic anyway. I like the Gnoll Flesh Gnawer's sudden rush ability in VGtM, and the general description is also how I would generally perceive a knoll in any event. </p><p></p><p>I also added pack tactics to my gnolls, because I model their tactics off of hyenas.</p><p></p><p>The last thing I think of with gnolls is a longbow.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6991800, member: 6778044"] I agree that hordes of well-played (range-equipped) creatures are murder on PCs. But in general, I don't consider longbows fundamental to gnolls. Of course, my gnolls have been equipped and used the same basic tactics since AD&D, so just because the MM says they have longbows doesn't make it so. Perhaps the gnolls in his world don't use longbows either? Gnolls are one of several humanoid races in my world (including kobolds, troglodytes, and lizard folk) that are both bipedal and quadrupedal. Their armor and weapon design (which varies widely with the race's skill in mining and weapon smithing) is based on this feature. Javelins and spears are common. I've always treated gnolls as a bit like barbarians, and the gnoll's rampage ability not only plays into that, but also indicates that a ranged weapon is not their favored tactic anyway. I like the Gnoll Flesh Gnawer's sudden rush ability in VGtM, and the general description is also how I would generally perceive a knoll in any event. I also added pack tactics to my gnolls, because I model their tactics off of hyenas. The last thing I think of with gnolls is a longbow. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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