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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Ilbranteloth" data-source="post: 6992559" data-attributes="member: 6778044"><p>Star Wars is the little guy. Luke's nobody, until he's Luke. Incidentally, Star Wars is one of the few that I can think of where somebody actually gains levels/abilities. Han and Chewie are more or less the same the whole time, as is Leia, but Luke grows mechanically as well as a character. In most of the cases in the Star Wars universe, its the Jedi that are growing in power, or the young novice that's growing to the level of the rest of the characters. But the wins aren't just because they are "better" but smarter, they find a way around the challenge.</p><p></p><p>I'm thinking The Hobbit, Lord of the Rings, the Chronicles of Narnia, etc. The hero in The Hobbit isn't the dwarves or the wizard, it's the everyday hobbit. In Lord of the Rings it's the same, the great heroes have a lot to offer, but it's the hobbits again that save the day.</p><p></p><p>I'm also talking about the shows where the characters and their development are what make the show interesting. Each episode has a mission, or challenge, or something, but they aren't constantly growing in abilities, but as people. Firefly, Star Trek, X-Files, or non-fantasy/science fiction things like Law & Order, or many other popular shows. The interest is on the challenge and the characters, that's all.</p><p></p><p>There are grand heroics in my campaigns, and they are a blast, but part of why I think they are so much fun is that there are more routine things between them.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6992559, member: 6778044"] Star Wars is the little guy. Luke's nobody, until he's Luke. Incidentally, Star Wars is one of the few that I can think of where somebody actually gains levels/abilities. Han and Chewie are more or less the same the whole time, as is Leia, but Luke grows mechanically as well as a character. In most of the cases in the Star Wars universe, its the Jedi that are growing in power, or the young novice that's growing to the level of the rest of the characters. But the wins aren't just because they are "better" but smarter, they find a way around the challenge. I'm thinking The Hobbit, Lord of the Rings, the Chronicles of Narnia, etc. The hero in The Hobbit isn't the dwarves or the wizard, it's the everyday hobbit. In Lord of the Rings it's the same, the great heroes have a lot to offer, but it's the hobbits again that save the day. I'm also talking about the shows where the characters and their development are what make the show interesting. Each episode has a mission, or challenge, or something, but they aren't constantly growing in abilities, but as people. Firefly, Star Trek, X-Files, or non-fantasy/science fiction things like Law & Order, or many other popular shows. The interest is on the challenge and the characters, that's all. There are grand heroics in my campaigns, and they are a blast, but part of why I think they are so much fun is that there are more routine things between them. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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