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General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="OB1" data-source="post: 6992741" data-attributes="member: 6796241"><p>Been out of this thread for a while, but have been reading with great amusement, and wanted to come back in to emphasize this excellent point from Hemlock, and to say how lucky we are that WotC has a team of testers that clearly understand how to test the game and have done a phenomenal job. Do things occasionally get missed? I'm sure they do. They didn't have three years after finalizing the design to tease out every possible outcome, but I am positive that the testing they did was done with sound methodology and has led to a game with a very strong foundation for 99% of players.</p><p></p><p>I do have one other general thought on a subject that I've seen come up again and again in this thread. I keep seeing posters say that melee combat is "ineffective" in 5e. This is simply not true. It may be less effective than ranged, but at the base assumptions of the game, melee combat is more than enough to overcome challenges. That is, when facing a CR appropriate foe in an adventuring day budgeted for the correct PC level, melee builds are perfectly capable of doing what needs done. DPR builds by design in 5e make combat easier, and thus less challenging. It was the goal to allow for players to build characters without DPR in mind. The base DPR of each class is more than enough to overcome the assumed challenge level of the game.</p><p></p><p>Now if you want melee to be better than ranged, fine, do it! Make whatever changes you want to your game to have it be so. Nerf ranged or power up melee or both! I'm happy to discuss and suggest how that can be accomplished. Just understand that none of it is necessary to play the game as designed and that the discussion is about how to homebrew your rules to get what you want out of the game.</p></blockquote><p></p>
[QUOTE="OB1, post: 6992741, member: 6796241"] Been out of this thread for a while, but have been reading with great amusement, and wanted to come back in to emphasize this excellent point from Hemlock, and to say how lucky we are that WotC has a team of testers that clearly understand how to test the game and have done a phenomenal job. Do things occasionally get missed? I'm sure they do. They didn't have three years after finalizing the design to tease out every possible outcome, but I am positive that the testing they did was done with sound methodology and has led to a game with a very strong foundation for 99% of players. I do have one other general thought on a subject that I've seen come up again and again in this thread. I keep seeing posters say that melee combat is "ineffective" in 5e. This is simply not true. It may be less effective than ranged, but at the base assumptions of the game, melee combat is more than enough to overcome challenges. That is, when facing a CR appropriate foe in an adventuring day budgeted for the correct PC level, melee builds are perfectly capable of doing what needs done. DPR builds by design in 5e make combat easier, and thus less challenging. It was the goal to allow for players to build characters without DPR in mind. The base DPR of each class is more than enough to overcome the assumed challenge level of the game. Now if you want melee to be better than ranged, fine, do it! Make whatever changes you want to your game to have it be so. Nerf ranged or power up melee or both! I'm happy to discuss and suggest how that can be accomplished. Just understand that none of it is necessary to play the game as designed and that the discussion is about how to homebrew your rules to get what you want out of the game. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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