Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6993926" data-attributes="member: 42582"><p>But why should the viability of a mob depend upon its possession of ranged capabilities? In real life, there have been many powerful "mobs" that don't depend upon ranged attacks. The fantasy genre is also replete with them (eg Theoden's charge on the Pelennor Fields).</p><p></p><p>If, in 5e, a mob is only powerful if it has ranged attacks, that seems to be a distinctive consequence of 5e's mechanics. That's not a default assumption that any FRPG GM needs to have.</p><p></p><p>Or, in other words, . . .</p><p></p><p>I think [MENTION=6774887]Ashkelon[/MENTION] made this same observation some way upthread.</p><p></p><p>By that last occurrence of "change", do you mean <em>change by WotC</em> or <em>change by some hypothetical D&Der who doesn't like the way Spirit Guardians works</em>? If the former, I think I agree. If the latter, I don't agree - if someone doesn't like the fiction that SG - or some other mechanic - generates, then absolutely they should change that mechanic.</p><p></p><p>I don't agree with this.</p><p></p><p>First, I don't share your theory of criticism in general. Sometimes a creator's intention is not the most important thing about their work. (Eg the reason many people admire the great cathedrals of Europe, as works of architecture that are worth protecting, is quite divorced from the intent of their architects and buiilders.) And sometimes creators' intentions are flawed, and are worth identifying as such. (Eg in the sphere of RPGing, Ggygax's intent seems to have been to balance MUs vs fighters over a campaign in which it is assumed that even experienced players don't begin their PCs much above 3rd level. That design intention seems open to criticism, if it does not mesh well with the way the intended audience of the game are actually going to play the game.)</p><p></p><p>Second, not everyone who wants to change something about the game is thereby disagreeing with WotC's intent. Maybe they think the game, in actual accomplishment, falls short of its ambitions. If a few feats, at someone's table, undermine the game's realisation of its intent, then that person absolutely has a reason to fix those feats. If enough people have that problem, then WotC has a (commercial) reason to fix them. WotC seems to take that view of the ranger - enough people are dissatisfied that WotC think it is worth their while coming up with a verion that the players of the game will be more receptive of as satisfyig the design intentions of the game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6993926, member: 42582"] But why should the viability of a mob depend upon its possession of ranged capabilities? In real life, there have been many powerful "mobs" that don't depend upon ranged attacks. The fantasy genre is also replete with them (eg Theoden's charge on the Pelennor Fields). If, in 5e, a mob is only powerful if it has ranged attacks, that seems to be a distinctive consequence of 5e's mechanics. That's not a default assumption that any FRPG GM needs to have. Or, in other words, . . . I think [MENTION=6774887]Ashkelon[/MENTION] made this same observation some way upthread. By that last occurrence of "change", do you mean [I]change by WotC[/I] or [I]change by some hypothetical D&Der who doesn't like the way Spirit Guardians works[/I]? If the former, I think I agree. If the latter, I don't agree - if someone doesn't like the fiction that SG - or some other mechanic - generates, then absolutely they should change that mechanic. I don't agree with this. First, I don't share your theory of criticism in general. Sometimes a creator's intention is not the most important thing about their work. (Eg the reason many people admire the great cathedrals of Europe, as works of architecture that are worth protecting, is quite divorced from the intent of their architects and buiilders.) And sometimes creators' intentions are flawed, and are worth identifying as such. (Eg in the sphere of RPGing, Ggygax's intent seems to have been to balance MUs vs fighters over a campaign in which it is assumed that even experienced players don't begin their PCs much above 3rd level. That design intention seems open to criticism, if it does not mesh well with the way the intended audience of the game are actually going to play the game.) Second, not everyone who wants to change something about the game is thereby disagreeing with WotC's intent. Maybe they think the game, in actual accomplishment, falls short of its ambitions. If a few feats, at someone's table, undermine the game's realisation of its intent, then that person absolutely has a reason to fix those feats. If enough people have that problem, then WotC has a (commercial) reason to fix them. WotC seems to take that view of the ranger - enough people are dissatisfied that WotC think it is worth their while coming up with a verion that the players of the game will be more receptive of as satisfyig the design intentions of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Helping melee combat to be more competitive to ranged.
Top