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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="pemerton" data-source="post: 6994917" data-attributes="member: 42582"><p>Alternatlively, of course, we could just fiat it - as you would do with the PCs vs 80, or 300, or however many orcs. Along the lines of "Because these gnolls are just dashing in then attacking, they only take one lot of damage."</p><p></p><p>That idea has no foundation in reality, though.</p><p></p><p>Here's one way to look at it: if the developers had opted for 12-second rounds, so that the movement rate was 60' rather than 30', you would be giving me <em>the exact same response</em> - even though, under those different rules, a character could move 60' then attack in the same turn, as opposed to in the 5e rules where those two actions (unless it's a rogue) must be separated by a round break.</p><p></p><p>Here's another way to look at it: the gnoll's "dash" is not sprinting full out. 60' per round is 10' per second is 36,000' per hour, or 12,000 yards per hour, or less than 7 miles per hour. That's a jogging pace. Even a rogue who can also dash as a bonus action can't run a 400 metre sprint in a minute.</p><p></p><p>Here's yet another way to look at it: charging someone at that sort of pace with a spear is something that actually happened in real world fighting. Likewise, bayonet charges were a real thing.</p><p></p><p>In short: the fact that my B gnolls can't dash through the aura and attack - that they can't charge with their spears and cut down the cleric without taking double the damage of the A gnolls - is purely an artefact of the mechanics. No one would think that was impossible but for the mechanics. In AD&D, 3E and 4e it was possible (all but the first had <em>charge</em> rules; Moldvay had 10 second rounds). 5e doesn't change these rules to bring the ficiton into conformity with supposed reality that you can't run 60' in 6 seconds and attack at the end of it! It changes the rules for purely mechanical reasons (<em>charge</em> rules are notoriously fiddly, and can upset the balance of the action economy), and imposes new fictional limitations as a consequence.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6994917, member: 42582"] Alternatlively, of course, we could just fiat it - as you would do with the PCs vs 80, or 300, or however many orcs. Along the lines of "Because these gnolls are just dashing in then attacking, they only take one lot of damage." That idea has no foundation in reality, though. Here's one way to look at it: if the developers had opted for 12-second rounds, so that the movement rate was 60' rather than 30', you would be giving me [I]the exact same response[/I] - even though, under those different rules, a character could move 60' then attack in the same turn, as opposed to in the 5e rules where those two actions (unless it's a rogue) must be separated by a round break. Here's another way to look at it: the gnoll's "dash" is not sprinting full out. 60' per round is 10' per second is 36,000' per hour, or 12,000 yards per hour, or less than 7 miles per hour. That's a jogging pace. Even a rogue who can also dash as a bonus action can't run a 400 metre sprint in a minute. Here's yet another way to look at it: charging someone at that sort of pace with a spear is something that actually happened in real world fighting. Likewise, bayonet charges were a real thing. In short: the fact that my B gnolls can't dash through the aura and attack - that they can't charge with their spears and cut down the cleric without taking double the damage of the A gnolls - is purely an artefact of the mechanics. No one would think that was impossible but for the mechanics. In AD&D, 3E and 4e it was possible (all but the first had [I]charge[/I] rules; Moldvay had 10 second rounds). 5e doesn't change these rules to bring the ficiton into conformity with supposed reality that you can't run 60' in 6 seconds and attack at the end of it! It changes the rules for purely mechanical reasons ([I]charge[/I] rules are notoriously fiddly, and can upset the balance of the action economy), and imposes new fictional limitations as a consequence. [/QUOTE]
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