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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="OB1" data-source="post: 6994943" data-attributes="member: 6796241"><p>I agree with you on the real value of this thread! </p><p></p><p>My examination of authorial intent was in response to the above quote from [MENTION=12731]CapnZapp[/MENTION] where it appears to me that he was having trouble separating the intent of the designers from his own preferences and wasn't helpful to the conversation. This runs from an earlier thread in the conversation that one solution to the problem of ranged dominance is for players to not choose certain feats that will make combat easier. I can understand if that is not the solution Capn is looking for, but it is a viable solution. </p><p></p><p>And again, the only reason that the encounter he designed was trivial was because he didn't use the monster stat-block as written. And this is a constant thread with CapnZapp. If his complaint was simply that the fiction and mechanics as written didn't fit into what was in his imagination, and he was looking for ways to implement his desired result, that would be one thing. Instead, he blames the designers. And you're right, WotC isn't going to change the game based on his threads, so focusing on that will not help him design a better game for his table.</p><p></p><p>At any rate, I think adding some HP to the gnolls in this encounter is an excellent and simple idea to get the desired results. Another might be to send multiple hordes of gnolls, say 6 to 8 in a day. Even a second horde might result in a different result as the spirit guardian spell would be at a lower slot. And how terrifying for the players, desperately trying to find their way out of the labyrinth, as horde after horde comes at them. The first time would be cool as they obliterate the enemy. The second time, still cool, but might get them thinking "how many gnolls are down here?" by the third one, with resources starting to run low the PCs should be starting to think of other tactics if the hordes keep coming. </p><p></p><p>Leaning into 5e design, instead of fighting against it, can often times lead to interesting solutions.</p></blockquote><p></p>
[QUOTE="OB1, post: 6994943, member: 6796241"] I agree with you on the real value of this thread! My examination of authorial intent was in response to the above quote from [MENTION=12731]CapnZapp[/MENTION] where it appears to me that he was having trouble separating the intent of the designers from his own preferences and wasn't helpful to the conversation. This runs from an earlier thread in the conversation that one solution to the problem of ranged dominance is for players to not choose certain feats that will make combat easier. I can understand if that is not the solution Capn is looking for, but it is a viable solution. And again, the only reason that the encounter he designed was trivial was because he didn't use the monster stat-block as written. And this is a constant thread with CapnZapp. If his complaint was simply that the fiction and mechanics as written didn't fit into what was in his imagination, and he was looking for ways to implement his desired result, that would be one thing. Instead, he blames the designers. And you're right, WotC isn't going to change the game based on his threads, so focusing on that will not help him design a better game for his table. At any rate, I think adding some HP to the gnolls in this encounter is an excellent and simple idea to get the desired results. Another might be to send multiple hordes of gnolls, say 6 to 8 in a day. Even a second horde might result in a different result as the spirit guardian spell would be at a lower slot. And how terrifying for the players, desperately trying to find their way out of the labyrinth, as horde after horde comes at them. The first time would be cool as they obliterate the enemy. The second time, still cool, but might get them thinking "how many gnolls are down here?" by the third one, with resources starting to run low the PCs should be starting to think of other tactics if the hordes keep coming. Leaning into 5e design, instead of fighting against it, can often times lead to interesting solutions. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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