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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6994965" data-attributes="member: 6787650"><p>BTW, since Charger is almost universally denigrated as a weak feat... I don't think anything would break in a campaign if the DM announced that the Charger benefit (bonus action single Attack after Dash, possibly with a damage benefit too) was now part of the base combat rules for all creatures/characters, instead of being gated behind a feat. That's kind of orthogonal to ranged superiority because ranged weapons would still be better along a number of dimensions--but it would make melee monsters more fun for the DM to run.</p><p></p><p>Naturally a DM could just add in implicit Charger-like abilities for all of his monsters (the same way I've added multi-grapple to every monster that has multi-attack) without house-ruling anything at all; but that just deprives PCs of the same benefit that you're giving out freely to kobolds, blacksmiths and palace guards. Might as well be generous.</p><p></p><p>There's precedent for this: the DMG adds new bonus action options for Evade and Overrun (plus other things like Disarm as a new style of attack) in the chapter on DM's Workshopping.</p><p></p><p>I'm not planning on doing this, but then I don't have a problem with the status quo in the first place except for the boringness of the MM and the absurdly short ranges on MM abilities like Medusa gazes (which are unaffected by this hypothetical fix).</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6994965, member: 6787650"] BTW, since Charger is almost universally denigrated as a weak feat... I don't think anything would break in a campaign if the DM announced that the Charger benefit (bonus action single Attack after Dash, possibly with a damage benefit too) was now part of the base combat rules for all creatures/characters, instead of being gated behind a feat. That's kind of orthogonal to ranged superiority because ranged weapons would still be better along a number of dimensions--but it would make melee monsters more fun for the DM to run. Naturally a DM could just add in implicit Charger-like abilities for all of his monsters (the same way I've added multi-grapple to every monster that has multi-attack) without house-ruling anything at all; but that just deprives PCs of the same benefit that you're giving out freely to kobolds, blacksmiths and palace guards. Might as well be generous. There's precedent for this: the DMG adds new bonus action options for Evade and Overrun (plus other things like Disarm as a new style of attack) in the chapter on DM's Workshopping. I'm not planning on doing this, but then I don't have a problem with the status quo in the first place except for the boringness of the MM and the absurdly short ranges on MM abilities like Medusa gazes (which are unaffected by this hypothetical fix). [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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