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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="pemerton" data-source="post: 6995098" data-attributes="member: 42582"><p>How much experience do you have of running at approx 7 mph (= approx 10 kph).? It's not that fast. </p><p></p><p>A Google of "charge speed" turned up <a href="http://www.napoleon-series.org/cgi-bin/forum/archive2009_config.pl?md=read;id=108483" target="_blank">this</a>:</p><p></p><p style="margin-left: 20px">This instruction from the Manual and Platoon Exercise explains how British bayonet charges were supposed to progress:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">"It is to be understood, that whenever a battalion or line charges with bayonets, the whole are in the first instance to porte their arms and advance at a firm quick step, or at a steady run, if the circumstances render it necessary, but in the most perfect order possible, until they reach the enemy: It is at that instant that the front rank are necessarily to bring their firelocks down to the charging position, and the whole to press forward with the utmost energy."</p><p></p><p>In a 5e world, if the targets of the British bayonet charge were to shroud themselves in a harm-inflicting aura the British might take the damage twice if their "pressing forward with the utmost energy" happened to mean that they reached the enemy at the end of a round, and had to actually resolve their attack at the start of the next round.</p><p></p><p>Agreed.</p><p></p><p>Are you suggesting a rules interpretation (in which case can you elaborate?) or a rules change (in which case, yes, that would be one change that could be made to deal with the stop-motion paradox).</p><p></p><p>EDIT: having read a few more posts, I think you're suggesting a rules change. A bit like [MENTION=6787650]Hemlock[/MENTION]'s "everyone can bonus attack following a dash."</p></blockquote><p></p>
[QUOTE="pemerton, post: 6995098, member: 42582"] How much experience do you have of running at approx 7 mph (= approx 10 kph).? It's not that fast. A Google of "charge speed" turned up [url=http://www.napoleon-series.org/cgi-bin/forum/archive2009_config.pl?md=read;id=108483]this[/url]: [indent]This instruction from the Manual and Platoon Exercise explains how British bayonet charges were supposed to progress: "It is to be understood, that whenever a battalion or line charges with bayonets, the whole are in the first instance to porte their arms and advance at a firm quick step, or at a steady run, if the circumstances render it necessary, but in the most perfect order possible, until they reach the enemy: It is at that instant that the front rank are necessarily to bring their firelocks down to the charging position, and the whole to press forward with the utmost energy."[/indent] In a 5e world, if the targets of the British bayonet charge were to shroud themselves in a harm-inflicting aura the British might take the damage twice if their "pressing forward with the utmost energy" happened to mean that they reached the enemy at the end of a round, and had to actually resolve their attack at the start of the next round. Agreed. Are you suggesting a rules interpretation (in which case can you elaborate?) or a rules change (in which case, yes, that would be one change that could be made to deal with the stop-motion paradox). EDIT: having read a few more posts, I think you're suggesting a rules change. A bit like [MENTION=6787650]Hemlock[/MENTION]'s "everyone can bonus attack following a dash." [/QUOTE]
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