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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="hawkeyefan" data-source="post: 6995146" data-attributes="member: 6785785"><p>No one is forced into anything. </p><p></p><p>I wasn't saying that I didn't understand your point. Rather, it was such a minor aspect of the gnoll horse scenario, and I don't even think it significantly impacts that scenario. </p><p></p><p>And if this happened at a table and you as DM took issue with it, would you bother doing all these calculations and researching bayonet charging? Or wound you simply say "I don't like how this spell interacts with the gnolls dashing....I'm going to waive the first round of damage"? I don't see an issue with that.</p><p></p><p>And if you were a player at my table, and I ran the scenario as I've described it, with the dashing gnolls taking two rounds of damage, would you really stop the game and point all this out? Or would you simply allow it to play uninterrupted because really there is no issue? </p><p></p><p>The level of scrutiny is a bit much. And I don't mean solely on your part...I debated this far longer than I should have, as well.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6995146, member: 6785785"] No one is forced into anything. I wasn't saying that I didn't understand your point. Rather, it was such a minor aspect of the gnoll horse scenario, and I don't even think it significantly impacts that scenario. And if this happened at a table and you as DM took issue with it, would you bother doing all these calculations and researching bayonet charging? Or wound you simply say "I don't like how this spell interacts with the gnolls dashing....I'm going to waive the first round of damage"? I don't see an issue with that. And if you were a player at my table, and I ran the scenario as I've described it, with the dashing gnolls taking two rounds of damage, would you really stop the game and point all this out? Or would you simply allow it to play uninterrupted because really there is no issue? The level of scrutiny is a bit much. And I don't mean solely on your part...I debated this far longer than I should have, as well. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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