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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="smbakeresq" data-source="post: 7293770" data-attributes="member: 28301"><p>I see the problem as above but the evil warlock servitor has the same IMP that scouts the players, and the Mind Flayer BBEG has already used all of his tools to figure out the standard group actions. The minions would allow themselves to get spotted, and then draw the players into a trap. The player IMP would also be fooled by the Illusory Terrain spell just like anyone else, and if the player doesn't say it is interacting with the environment as opposed to just flying above and not touching anything I wouldn't allow a saving throw for the IMP to disbelieve.</p><p></p><p>Want to try something fun? Drop a Fog Cloud on a group and say "you are encased in dense fog that makes vision impossible beyond 5', roll for initiative, stand up, turn your backs to the table and lets go."</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7293770, member: 28301"] I see the problem as above but the evil warlock servitor has the same IMP that scouts the players, and the Mind Flayer BBEG has already used all of his tools to figure out the standard group actions. The minions would allow themselves to get spotted, and then draw the players into a trap. The player IMP would also be fooled by the Illusory Terrain spell just like anyone else, and if the player doesn't say it is interacting with the environment as opposed to just flying above and not touching anything I wouldn't allow a saving throw for the IMP to disbelieve. Want to try something fun? Drop a Fog Cloud on a group and say "you are encased in dense fog that makes vision impossible beyond 5', roll for initiative, stand up, turn your backs to the table and lets go." [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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