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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Caliban" data-source="post: 7294665" data-attributes="member: 284"><p>I could see making those usable as a bonus action, and the effect lasts until the beginning of your next turn. You just have to take the bonus action every round to maintain the effect. Make it only available to people proficient with a shield. </p><p></p><p>Or for something simpler, just have shields give +2 AC vs ranged weapon attacks (or all ranged attacks if you want to include spells). </p><p></p><p>On an unrelated note - I've also considered making shields give a greater AC bonus to lightly armored individuals. Using the premise that if you are wearing heavy armor, a lot of the protection a shield grants is rendered redundant because you are covered in heavy armor. If you are lightly armored you have more unprotected areas that the shield can protect.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7294665, member: 284"] I could see making those usable as a bonus action, and the effect lasts until the beginning of your next turn. You just have to take the bonus action every round to maintain the effect. Make it only available to people proficient with a shield. Or for something simpler, just have shields give +2 AC vs ranged weapon attacks (or all ranged attacks if you want to include spells). On an unrelated note - I've also considered making shields give a greater AC bonus to lightly armored individuals. Using the premise that if you are wearing heavy armor, a lot of the protection a shield grants is rendered redundant because you are covered in heavy armor. If you are lightly armored you have more unprotected areas that the shield can protect. [/QUOTE]
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Community
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Helping melee combat to be more competitive to ranged.
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