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<blockquote data-quote="CarlZog" data-source="post: 2165534" data-attributes="member: 11716"><p>Yes, I'm the one responsible for introducing GlassJaw's group to this nostaligic old brew and I make no apologies. I'm also a fan of really good microbrews -- of which there are plenty here in New England -- and I know that you judge a beer for what it is. And as simple, inexpensive American lagers go, I think Schlitz is good stuff.</p><p></p><p>Now back on topic....</p><p></p><p>I'm also DMing the new campaign for our group that lead to the issues Glassjaw mentioned. I believe very strongly, and probably naively, that a player should create a character concept based on who he/she wants to imagine being, then choose the game mechanics to make it work.</p><p></p><p>A couple members of our group have wholeheartedly embraced this, but the others are, as Glassjaw said, stuck in d20land.</p><p></p><p>So how do you get players to let the concept drive the mechanics instead of having the mechanics driving the concept?</p><p></p><p></p><p>Carl</p></blockquote><p></p>
[QUOTE="CarlZog, post: 2165534, member: 11716"] Yes, I'm the one responsible for introducing GlassJaw's group to this nostaligic old brew and I make no apologies. I'm also a fan of really good microbrews -- of which there are plenty here in New England -- and I know that you judge a beer for what it is. And as simple, inexpensive American lagers go, I think Schlitz is good stuff. Now back on topic.... I'm also DMing the new campaign for our group that lead to the issues Glassjaw mentioned. I believe very strongly, and probably naively, that a player should create a character concept based on who he/she wants to imagine being, then choose the game mechanics to make it work. A couple members of our group have wholeheartedly embraced this, but the others are, as Glassjaw said, stuck in d20land. So how do you get players to let the concept drive the mechanics instead of having the mechanics driving the concept? Carl [/QUOTE]
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