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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Helping the sorcerer/wizard- Arcane Synergy feat
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<blockquote data-quote="Plane Sailing" data-source="post: 561890" data-attributes="member: 114"><p>Hi Jester!</p><p></p><p>With respect to penetration of spell resistance I'd say ditch the feat and just rule that arcane classes stack for the purpose of penetrating spell resistance (just like they stack for familiar abilities).</p><p></p><p>I'd even go further, and allow "arcane character level" to be used instead of "caster level" for a wizard/sorcerer multiclass. They are going to be losing so much in terms of higher level spells that I think this would be necessary in order to let them remain in the game!</p><p></p><p></p><p>One of the additional feats I invented for my campaign is Sorcerous Mastery:</p><p></p><p><span style="font-size: 12px"><strong>Sorcerous Mastery</strong></span> </p><p>You are particularly adept at manipulating certain spells, and can metamagic them quickly.</p><p><strong>Pre:</strong> Sorcerous magic use.</p><p><strong>Benefits:</strong> You may select 3+cha bonus spells that you know. These spells have become so intuitive for you that you can use any metamagic feats that you know on them without increasing the casting time to a full round. You still have to fulfil all the other conditions for metamagic by using a higher level spell slot.</p><p><strong>Normal:</strong> Under normal circumstances if a sorcerer wants to metamagic a spell, it becomes a full-round casting action.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 561890, member: 114"] Hi Jester! With respect to penetration of spell resistance I'd say ditch the feat and just rule that arcane classes stack for the purpose of penetrating spell resistance (just like they stack for familiar abilities). I'd even go further, and allow "arcane character level" to be used instead of "caster level" for a wizard/sorcerer multiclass. They are going to be losing so much in terms of higher level spells that I think this would be necessary in order to let them remain in the game! One of the additional feats I invented for my campaign is Sorcerous Mastery: [SIZE=3][b]Sorcerous Mastery[/b][/SIZE] You are particularly adept at manipulating certain spells, and can metamagic them quickly. [b]Pre:[/b] Sorcerous magic use. [b]Benefits:[/b] You may select 3+cha bonus spells that you know. These spells have become so intuitive for you that you can use any metamagic feats that you know on them without increasing the casting time to a full round. You still have to fulfil all the other conditions for metamagic by using a higher level spell slot. [b]Normal:[/b] Under normal circumstances if a sorcerer wants to metamagic a spell, it becomes a full-round casting action. [/QUOTE]
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Helping the sorcerer/wizard- Arcane Synergy feat
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