Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Helpless But Standing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RUMBLETiGER" data-source="post: 5861370" data-attributes="member: 6674868"><p><img src="http://www.empiremovies.com/_word_press/wp-content/uploads/2009/09/rsz_john_rambo_bow.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Looks like it should do more then 1d8 damage.</p><p></p><p>Keep in mind, whenever you consider something like this, you're deviating from the basic damage mechanic. The Assassin PrC has the ability to kill an opponent in a unique manner. Sneak Attacks have been designed to deal extra damage in flat-footed situations. As already mentioned, Coup De Grace is implemented for helpless situations.</p><p></p><p>I see the specific case you've offered up and I see how it's different then Coup De Grace. My concern is, should a PC be placed in such a precarious scenario where it looks like they cannot twitch or they'll die, it takes away the fact that these guys are HEROES, the kind that really can move faster then the eye can see and turn around an impossible seeming situation. This is what heroes do. This is why in the above picture, while the guy with the bow clearly seems to have the advantage, him trying to fire that arrow allows the defender an attack of opportunity because there's always the slim chance he can avoid the blow and return an attack.</p><p></p><p>D&D combat is not anything like real life combat. I know you're looking for a mechanic that makes specific situations more fun in gameplay, just be sure not to over complicate the system to where it's difficult for you.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5861370, member: 6674868"] [IMG]http://www.empiremovies.com/_word_press/wp-content/uploads/2009/09/rsz_john_rambo_bow.jpg[/IMG] Looks like it should do more then 1d8 damage. Keep in mind, whenever you consider something like this, you're deviating from the basic damage mechanic. The Assassin PrC has the ability to kill an opponent in a unique manner. Sneak Attacks have been designed to deal extra damage in flat-footed situations. As already mentioned, Coup De Grace is implemented for helpless situations. I see the specific case you've offered up and I see how it's different then Coup De Grace. My concern is, should a PC be placed in such a precarious scenario where it looks like they cannot twitch or they'll die, it takes away the fact that these guys are HEROES, the kind that really can move faster then the eye can see and turn around an impossible seeming situation. This is what heroes do. This is why in the above picture, while the guy with the bow clearly seems to have the advantage, him trying to fire that arrow allows the defender an attack of opportunity because there's always the slim chance he can avoid the blow and return an attack. D&D combat is not anything like real life combat. I know you're looking for a mechanic that makes specific situations more fun in gameplay, just be sure not to over complicate the system to where it's difficult for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Helpless But Standing
Top