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Helpless But Standing
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<blockquote data-quote="Li Shenron" data-source="post: 5861433" data-attributes="member: 1465"><p>Do what you want, but if you are trying to make it realistic, I don't think it is realistic at all to get such advantage from 15ft away, especially while walking. If the prisoner tries to escape and makes a sudden run/move, there is no reason IMHO why a crossbow shot (perhaps not even a gunshot) would have such massive advantage, <em>unless</em> the guard has some special training (e.g. a feat or class ability).</p><p></p><p>I would have probably handled the whole thing with the mentioned CdG rules, meaning that the guard should stay adjacent, treating the prisoner as helpless and (if the prisoner tries to escape) calling for an initiative roll. Should the guard win the roll (perhaps I'd grant him a circumstance bonus to Initiative) then he would go first, I'd say the prisoner is still helpless and the attack is a CdG, should the prisoner win Init, then he's not helpless anymore and takes his normal round of actions (full round, I wouldn't call for a surprise round so CdG is allowed to the guard if he wins Init) and thus the guard has no more chance to CdG.</p><p></p><p>I mean... the whole point of the house rule here is to tell the player (prisoner) that it's very dangerous to try to escape or attack the guard, but not impossible to succeed, right? And if the scenario is switched (player=guard) it tells him that he is in a good position but the prisoner, if quick, can still escape him.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5861433, member: 1465"] Do what you want, but if you are trying to make it realistic, I don't think it is realistic at all to get such advantage from 15ft away, especially while walking. If the prisoner tries to escape and makes a sudden run/move, there is no reason IMHO why a crossbow shot (perhaps not even a gunshot) would have such massive advantage, [I]unless[/I] the guard has some special training (e.g. a feat or class ability). I would have probably handled the whole thing with the mentioned CdG rules, meaning that the guard should stay adjacent, treating the prisoner as helpless and (if the prisoner tries to escape) calling for an initiative roll. Should the guard win the roll (perhaps I'd grant him a circumstance bonus to Initiative) then he would go first, I'd say the prisoner is still helpless and the attack is a CdG, should the prisoner win Init, then he's not helpless anymore and takes his normal round of actions (full round, I wouldn't call for a surprise round so CdG is allowed to the guard if he wins Init) and thus the guard has no more chance to CdG. I mean... the whole point of the house rule here is to tell the player (prisoner) that it's very dangerous to try to escape or attack the guard, but not impossible to succeed, right? And if the scenario is switched (player=guard) it tells him that he is in a good position but the prisoner, if quick, can still escape him. [/QUOTE]
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