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Helpless But Standing
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<blockquote data-quote="El Mahdi" data-source="post: 5861628" data-attributes="member: 59506"><p>I think there are some misunderstandings here.</p><p> </p><p>First, the definition of a Helpless Defender does not provide an automatic hit using a regular attack. The automatic hit is only if one is using a <em>coup de grace</em>.</p><p> </p><p>The difference between using a regular attack and a <em>coup de grace</em> (besides whether it's an automatic hit or not, and the damage dealt), is that the regular attack is a Standard Action and the <em>coup de grace</em> is a Full Round Action.</p><p> </p><p>If the Regular Attack is used, an attack roll is made against the target. If using a melee weapon, the target has a -4 penalty to AC, and their Dexterity is considered zero (-5 Dex Bonus)...for a total of -9 to the targets AC. If a ranged weapon is used, there is no -4 penalty to AC (so only the -5 for Dex).</p><p> </p><p>If the <em>coup de grace</em> is used (the Full Round Action), then it's an automatic hit, which is treated as an automatic crit. So, in the case of a dagger, the damage would be (1d4 x 2) + Modifiers (not just 1d4 + Modifiers).</p><p> </p><p>Though I know, that's still not very much damage. However, coup de grace goes on to say that if the target survives the damage (which they likely do), they then have to make a Save vs. Fortitude at DC10 + damage dealt, or immediately die (reduce to -10 Hit Points).</p><p> </p><p>That save though isn't very difficult as one goes up in levels either.</p><p> </p><p> </p><p> </p><p>As a houserule, I'd suggest beefing up the <em>coup de grace</em>. Maybe like this:</p><p> </p><p>In a situation where you already have the target in a helpless position (got the drop on them), I'd let <em>coup de grace</em> be an immediate action (reaction). Or, if that seems too powerful, allow opposing initiative rolls to see if the target can move quicker (to interpose a hand, shift enough to avoid a critical wound, etc.). If opposed initiative is used, then success by the target reduces the attack to a regular attack rather than a coup de grace, but at the same penalties as for a helpless defender (they got the drop on you, no matter what you're getting cut!).</p><p> </p><p>Then, change the damage to not just a crit, but a crit with maximum damage (no matter what) - and add the attackers level or BAB to the Save DC.</p><p> </p><p>Now it's got some teeth!</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p> </p><p></p><p> </p><p>The problem is that the rules are a tad vague on what exactly <em>"at your mercy" </em>means. I believe it's the same thing that you believe it is, but not all DM's or Players interpret it this way.</p><p> </p><p>For Water Bob's purposes, I'd just add a houserule for his games, and make sure the players know upfront, that <em>"got the drop on you"</em> equals "<em>at their mercy"</em>.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5861628, member: 59506"] I think there are some misunderstandings here. First, the definition of a Helpless Defender does not provide an automatic hit using a regular attack. The automatic hit is only if one is using a [I]coup de grace[/I]. The difference between using a regular attack and a [I]coup de grace[/I] (besides whether it's an automatic hit or not, and the damage dealt), is that the regular attack is a Standard Action and the [I]coup de grace[/I] is a Full Round Action. If the Regular Attack is used, an attack roll is made against the target. If using a melee weapon, the target has a -4 penalty to AC, and their Dexterity is considered zero (-5 Dex Bonus)...for a total of -9 to the targets AC. If a ranged weapon is used, there is no -4 penalty to AC (so only the -5 for Dex). If the [I]coup de grace[/I] is used (the Full Round Action), then it's an automatic hit, which is treated as an automatic crit. So, in the case of a dagger, the damage would be (1d4 x 2) + Modifiers (not just 1d4 + Modifiers). Though I know, that's still not very much damage. However, coup de grace goes on to say that if the target survives the damage (which they likely do), they then have to make a Save vs. Fortitude at DC10 + damage dealt, or immediately die (reduce to -10 Hit Points). That save though isn't very difficult as one goes up in levels either. As a houserule, I'd suggest beefing up the [I]coup de grace[/I]. Maybe like this: In a situation where you already have the target in a helpless position (got the drop on them), I'd let [I]coup de grace[/I] be an immediate action (reaction). Or, if that seems too powerful, allow opposing initiative rolls to see if the target can move quicker (to interpose a hand, shift enough to avoid a critical wound, etc.). If opposed initiative is used, then success by the target reduces the attack to a regular attack rather than a coup de grace, but at the same penalties as for a helpless defender (they got the drop on you, no matter what you're getting cut!). Then, change the damage to not just a crit, but a crit with maximum damage (no matter what) - and add the attackers level or BAB to the Save DC. Now it's got some teeth! :D The problem is that the rules are a tad vague on what exactly [I]"at your mercy" [/I]means. I believe it's the same thing that you believe it is, but not all DM's or Players interpret it this way. For Water Bob's purposes, I'd just add a houserule for his games, and make sure the players know upfront, that [I]"got the drop on you"[/I] equals "[I]at their mercy"[/I]. B-) [/QUOTE]
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