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<blockquote data-quote="Beckett" data-source="post: 3688361" data-attributes="member: 781"><p>In earlier editions, the groups I was in often had 2 or 3 players, so it was natural for everyone to play two characters. I can only think of one campaign where NPCs figured heavily into, and in that one there was almost no difference between the PCs and the NPC followers.</p><p></p><p>In 3.x, my group has tended to be closer to 4 players, so 1 character per player is the norm. Of late, the group has shrunk, so one or two players (the more experienced members of the group) might pick up a second character to make sure the arcane and divine angles are covered without anyone forced to play the cleric instead of what they really wanted to play.</p><p></p><p>When I play, even in a larger group, I've often picked up Leadership, normally with the intent of supporting my character. My warforged paladin gained an artificer follower as no one in the party was skilled at healing him, and this way I could handle my own buffs. In another game, I had the sole melee character (we had a skirmisher type character, and everyone else was missile or magic), so I picked up Leadership to gain a fighter cohort who could stand up front and absorb part of the damage.</p><p></p><p>So far, no one else in my group has taken Leadership, though one has contemplated it a few times.</p></blockquote><p></p>
[QUOTE="Beckett, post: 3688361, member: 781"] In earlier editions, the groups I was in often had 2 or 3 players, so it was natural for everyone to play two characters. I can only think of one campaign where NPCs figured heavily into, and in that one there was almost no difference between the PCs and the NPC followers. In 3.x, my group has tended to be closer to 4 players, so 1 character per player is the norm. Of late, the group has shrunk, so one or two players (the more experienced members of the group) might pick up a second character to make sure the arcane and divine angles are covered without anyone forced to play the cleric instead of what they really wanted to play. When I play, even in a larger group, I've often picked up Leadership, normally with the intent of supporting my character. My warforged paladin gained an artificer follower as no one in the party was skilled at healing him, and this way I could handle my own buffs. In another game, I had the sole melee character (we had a skirmisher type character, and everyone else was missile or magic), so I picked up Leadership to gain a fighter cohort who could stand up front and absorb part of the damage. So far, no one else in my group has taken Leadership, though one has contemplated it a few times. [/QUOTE]
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