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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3690832" data-attributes="member: 32740"><p>Back in the Auld Dayes before D&D actually had the A tacked on in front of it everyone I gamed with almost always ran 2 characters. There was no particular reason to do so. I never knew or heard of anywhere that it was stated we should. We just did. Oh and we had LOTS of players. We would routinely have 6 or 8 players, and a few times we had 10 or 12. With AT LEAST 2 characters each that meant 12-24 PC's on some adventures. Yeah some players even had more, but it was an unspoken understanding that more than 2 was excessive. After all, it would just cut that much deeper into the shares.</p><p></p><p>We maintained that habit of keeping 2 or more characters until somewhere around the time that 2nd Edition came along. By then we had noticed some undesireable tendencies when one player was running two PC's. Things like loaning or giving equipment and money. And one PC would always become the dominant one, the other losing a great deal of any personality or active input. One character was clearly enough except for those somewhat rare occasions when we'd be taking on really heavy arch-villains or a really big adventure that you just couldn't bear to think that your 2nd PC wouldn't be in on it.</p><p></p><p>By the time 3E came along it was a fairly hard rule - 1 PC per player. Additional PC's would only be introduced if your regular PC became involved in something that would sideline him for a large amount of game time. Rather than actually let time pass (heaven forbid!) waiting for them, a new PC would be allowed - but then would have to be set aside if the original PC was to resume play.</p><p></p><p>With 3E of course NOTHING in the game actually took up a significant amount of time anymore. Not spell research, item creation, training for advancing levels, etc. PC's never have reason to need to take large chunks of time to do anything. We had far fewer players so 4 or 5 PC's in the party was it and they did EVERYTHING together. I've only seen 1 player since then stumble into having more than one PC and that came about quite by accident of game events, good roleplaying, and a changing player roster.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3690832, member: 32740"] Back in the Auld Dayes before D&D actually had the A tacked on in front of it everyone I gamed with almost always ran 2 characters. There was no particular reason to do so. I never knew or heard of anywhere that it was stated we should. We just did. Oh and we had LOTS of players. We would routinely have 6 or 8 players, and a few times we had 10 or 12. With AT LEAST 2 characters each that meant 12-24 PC's on some adventures. Yeah some players even had more, but it was an unspoken understanding that more than 2 was excessive. After all, it would just cut that much deeper into the shares. We maintained that habit of keeping 2 or more characters until somewhere around the time that 2nd Edition came along. By then we had noticed some undesireable tendencies when one player was running two PC's. Things like loaning or giving equipment and money. And one PC would always become the dominant one, the other losing a great deal of any personality or active input. One character was clearly enough except for those somewhat rare occasions when we'd be taking on really heavy arch-villains or a really big adventure that you just couldn't bear to think that your 2nd PC wouldn't be in on it. By the time 3E came along it was a fairly hard rule - 1 PC per player. Additional PC's would only be introduced if your regular PC became involved in something that would sideline him for a large amount of game time. Rather than actually let time pass (heaven forbid!) waiting for them, a new PC would be allowed - but then would have to be set aside if the original PC was to resume play. With 3E of course NOTHING in the game actually took up a significant amount of time anymore. Not spell research, item creation, training for advancing levels, etc. PC's never have reason to need to take large chunks of time to do anything. We had far fewer players so 4 or 5 PC's in the party was it and they did EVERYTHING together. I've only seen 1 player since then stumble into having more than one PC and that came about quite by accident of game events, good roleplaying, and a changing player roster. [/QUOTE]
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