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Henchmen, Hirelings, Faith, and Heresy
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<blockquote data-quote="Badwe" data-source="post: 5512968" data-attributes="member: 61762"><p>A few people mentioned the odd-ness of a levl 30 linkboy. Do keep in mind that the article mentioned specifically that paragon and epic are extremely rare people. Imagine wise hermits or ancient martial arts masters secluded high in the mountain tops. The pay is likely only a small part of equation, maybe you're not even paying them directly but that's what it costs to hire a team to guide you to their remote mountain bungalow so that you can use diplomacy to convince them of the value of your journey and why they should join.</p><p></p><p>Similarly, for the prices, don't always assume you're directly putting the gold pieces into the hirelings hand. Perhaps your stable-hand works for a ranch, and the adventurers paid a hefty sum up-front to them for his services. Afterwards, a partial refund would be issued depending on how many days the stablehand was missing. In turn, the hireling will get only a portion of the money as a wage, while the ranch would use the rest for something like insurance or a fund for his family should he disappear. The end result is that the PCs removed 60gp for being on a 4 day adventure, but the actual money that was exchanged was much more complex behind the game-based abstraction.</p></blockquote><p></p>
[QUOTE="Badwe, post: 5512968, member: 61762"] A few people mentioned the odd-ness of a levl 30 linkboy. Do keep in mind that the article mentioned specifically that paragon and epic are extremely rare people. Imagine wise hermits or ancient martial arts masters secluded high in the mountain tops. The pay is likely only a small part of equation, maybe you're not even paying them directly but that's what it costs to hire a team to guide you to their remote mountain bungalow so that you can use diplomacy to convince them of the value of your journey and why they should join. Similarly, for the prices, don't always assume you're directly putting the gold pieces into the hirelings hand. Perhaps your stable-hand works for a ranch, and the adventurers paid a hefty sum up-front to them for his services. Afterwards, a partial refund would be issued depending on how many days the stablehand was missing. In turn, the hireling will get only a portion of the money as a wage, while the ranch would use the rest for something like insurance or a fund for his family should he disappear. The end result is that the PCs removed 60gp for being on a 4 day adventure, but the actual money that was exchanged was much more complex behind the game-based abstraction. [/QUOTE]
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Henchmen, Hirelings, Faith, and Heresy
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