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Henry's Hoojibulous Haste
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<blockquote data-quote="Henry" data-source="post: 689390" data-attributes="member: 158"><p>Frostmarrow, thanks for the insight. I wanted to bring this point back up because upon taking a further look at it I like my Hoojibulous Haste even more (I'll call it Henry's Hoo-Haste, if HHH is too confusing to some. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p></p><p></p><p></p><p>I have to disagree with monster bonuses here, because of the desire to cap its power as a 3rd level spell. I could definitely see giving the bonuses to the contributing stats, rather than to the attribute itself, but I wanted to (1) keep it simple, and (2) keep the bonuses from getting too "sick." I have to keep in mind that the first Min/max thing someone will do is couple this with a set of gauntlets of DEX, cat's grace or other enhancing magic, and give themselves a +10 to +12 to reflex, armor class, init, etc. - and find some way to keep it going as long as possible.</p><p></p><p>I want it to be insanely useful at 5th to 10th level yet still not ubiquitous, but then start to taper off at 12th or higher, just like most other 3rd level spells.</p><p></p><p>You mentioned making it useful to ALL classes, however, the version that gives an extra attack, and a +4 armor class bonus, is useful really only to warrior-types, and very few others will want to pack it. Expect to see with the new version, fighters almost always buying a set of boots of speed, and no one else. (Currently, EVERYONE owns boots of speed, and those who don't are Striding and Springing.)</p><p></p><p>I could see giving it a +4 enhancement bonus to AC/reflex/init/ranged to hit, but just not an unnamed bonus, and no where near the +20 like true strike, mainly because true strike, like feinting, sets you up for one awesome attack one round later, and then it's gone.</p><p></p><p>Anyone have other comments?</p></blockquote><p></p>
[QUOTE="Henry, post: 689390, member: 158"] Frostmarrow, thanks for the insight. I wanted to bring this point back up because upon taking a further look at it I like my Hoojibulous Haste even more (I'll call it Henry's Hoo-Haste, if HHH is too confusing to some. :)) I have to disagree with monster bonuses here, because of the desire to cap its power as a 3rd level spell. I could definitely see giving the bonuses to the contributing stats, rather than to the attribute itself, but I wanted to (1) keep it simple, and (2) keep the bonuses from getting too "sick." I have to keep in mind that the first Min/max thing someone will do is couple this with a set of gauntlets of DEX, cat's grace or other enhancing magic, and give themselves a +10 to +12 to reflex, armor class, init, etc. - and find some way to keep it going as long as possible. I want it to be insanely useful at 5th to 10th level yet still not ubiquitous, but then start to taper off at 12th or higher, just like most other 3rd level spells. You mentioned making it useful to ALL classes, however, the version that gives an extra attack, and a +4 armor class bonus, is useful really only to warrior-types, and very few others will want to pack it. Expect to see with the new version, fighters almost always buying a set of boots of speed, and no one else. (Currently, EVERYONE owns boots of speed, and those who don't are Striding and Springing.) I could see giving it a +4 enhancement bonus to AC/reflex/init/ranged to hit, but just not an unnamed bonus, and no where near the +20 like true strike, mainly because true strike, like feinting, sets you up for one awesome attack one round later, and then it's gone. Anyone have other comments? [/QUOTE]
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