Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Hep with art
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 6993386" data-attributes="member: 6801845"><p>I can't help much with the anatomy, but for map drawing something that always bugs me is the attitude a lot of fantasy cartographers that "I'll put a desert <em>here</em> because I want a desert" with no consideration of why there would be deserts.</p><p></p><p>The best way to understand what climatic zones exist and why we can take a look at what happens on earth. Obviously the earth is warmer around the equator and between 30 degrees north and south of the equator is considered the Tropical zone, the next 30 degrees are the temperate zone (which encompasses most of the US and Europe) and then finally the polar zone. Newer climate models break that down even more - but you can check out wikipedia for that.</p><p></p><p>The big question of course, is what causes climate zones? The short answer is distance from the equator, oceanic currents, and mountains (or lack therein). </p><p></p><p>Distance from the equator: there is a lot of moisture at the equator, but there's a band of general dryness on either side which in part explains the Saharan desert and why Australia is so dry. Go far enough away from the equator and moisture picks up again because of the way high pressure zones tend to form. You may want to google Prevailing Winds to get some ideas on how this works.</p><p></p><p>Oceanic Currents: did you know that palm trees occasionally grow in Ireland? It's because there's something called the North Atlantic Current which pulls cold water down from the poles where it forms a current deep in the ocean that gets pulled toward the equator. The cold water eventually warms up when it hits the equator, rises to the surface and goes back north bringing warm water with it. By doing this oceans convey warmth from the tropics to temperate zones, and in general large bodies of water have a moderating effect on climate.</p><p></p><p>Mountains: when warm, moist ocean air hits mountains it rises and gets cooler. As it cools it can hold less moisture and it rains. It's why there are rain forests in Washington state along the coast. After dumping much of it's moisture on the ocean side of the mountains, there isn't a lot left which is why many deserts are in the rain shadow of mountains. But the opposite can also be true. Part of the reason the interior of Australia is so dry is because there are no mountains so the moist air just bypasses much of the continent.</p><p></p><p>There are of course, also microclimates. Read up on the climate of the Hawaiian islands for examples of that, but it's mostly caused by the islands being so mountainous. One side of the island is wet, the other is practically desert because of the volcanoes.</p><p></p><p>So when I designed my world, I took all of that into consideration. Add in a little bit of thought of how rivers flow (and figuring out where the logical places for divides) and my maps are logical and consistent.</p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="Oofta, post: 6993386, member: 6801845"] I can't help much with the anatomy, but for map drawing something that always bugs me is the attitude a lot of fantasy cartographers that "I'll put a desert [I]here[/I] because I want a desert" with no consideration of why there would be deserts. The best way to understand what climatic zones exist and why we can take a look at what happens on earth. Obviously the earth is warmer around the equator and between 30 degrees north and south of the equator is considered the Tropical zone, the next 30 degrees are the temperate zone (which encompasses most of the US and Europe) and then finally the polar zone. Newer climate models break that down even more - but you can check out wikipedia for that. The big question of course, is what causes climate zones? The short answer is distance from the equator, oceanic currents, and mountains (or lack therein). Distance from the equator: there is a lot of moisture at the equator, but there's a band of general dryness on either side which in part explains the Saharan desert and why Australia is so dry. Go far enough away from the equator and moisture picks up again because of the way high pressure zones tend to form. You may want to google Prevailing Winds to get some ideas on how this works. Oceanic Currents: did you know that palm trees occasionally grow in Ireland? It's because there's something called the North Atlantic Current which pulls cold water down from the poles where it forms a current deep in the ocean that gets pulled toward the equator. The cold water eventually warms up when it hits the equator, rises to the surface and goes back north bringing warm water with it. By doing this oceans convey warmth from the tropics to temperate zones, and in general large bodies of water have a moderating effect on climate. Mountains: when warm, moist ocean air hits mountains it rises and gets cooler. As it cools it can hold less moisture and it rains. It's why there are rain forests in Washington state along the coast. After dumping much of it's moisture on the ocean side of the mountains, there isn't a lot left which is why many deserts are in the rain shadow of mountains. But the opposite can also be true. Part of the reason the interior of Australia is so dry is because there are no mountains so the moist air just bypasses much of the continent. There are of course, also microclimates. Read up on the climate of the Hawaiian islands for examples of that, but it's mostly caused by the islands being so mountainous. One side of the island is wet, the other is practically desert because of the volcanoes. So when I designed my world, I took all of that into consideration. Add in a little bit of thought of how rivers flow (and figuring out where the logical places for divides) and my maps are logical and consistent. Hope that helps! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hep with art
Top