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<blockquote data-quote="Beleriphon" data-source="post: 6994718" data-attributes="member: 27847"><p>On the note of anatomy it isn't just about gnomes skeletons, its about knowing in general a skeleton structured in X way will move in Y ways and look normal, while an A skeleton will look normal in B poses, but X looks weird when doing B. This is general. For example if you know how a lizard moves, you can adapt that to a multilimbed creature by extended the body. Dwarves for example tend to broad bodies compared their height, which means its a matter of figured out how many heads tall you want them (typically 5 versus the human 7), while a halfling has more or less normal human proportions just much smaller.</p><p></p><p>In fact understanding human movement and anatomy along with a few different kinds of animals (horses, lizards, birds, and fish) can let you design all kind of wondrous things.</p><p></p><p>If you're up for a good show to watch for the idea behing anatomy is <em>Face/Off</em> on Syfy channel (or Space in Canada). Its a show about physical effects makeup artists but it does a good job of highlighting how good anatomy can make or break a design.</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 6994718, member: 27847"] On the note of anatomy it isn't just about gnomes skeletons, its about knowing in general a skeleton structured in X way will move in Y ways and look normal, while an A skeleton will look normal in B poses, but X looks weird when doing B. This is general. For example if you know how a lizard moves, you can adapt that to a multilimbed creature by extended the body. Dwarves for example tend to broad bodies compared their height, which means its a matter of figured out how many heads tall you want them (typically 5 versus the human 7), while a halfling has more or less normal human proportions just much smaller. In fact understanding human movement and anatomy along with a few different kinds of animals (horses, lizards, birds, and fish) can let you design all kind of wondrous things. If you're up for a good show to watch for the idea behing anatomy is [I]Face/Off[/I] on Syfy channel (or Space in Canada). Its a show about physical effects makeup artists but it does a good job of highlighting how good anatomy can make or break a design. [/QUOTE]
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