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Herald of the Earth Breaker
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<blockquote data-quote="molonel" data-source="post: 987822" data-attributes="member: 10412"><p>We found the Demiplane of Dust at the intersection of the Elemental Plane of Earth with the Ethereal Plane. It was filled with constantly grinding stones that broke each into powder, gathered and built up before falling into shattered fragments. We found a maze cube made up of Walls of Force using Find the Path.</p><p></p><p>There, we challenged the Herald of Ogramash, the evil Elemental God of Earth. We defeated him, and now I am the Herald of Ogramash. I lost two levels - my DM let me pick which levels I lost, since it was the boon of a god - and replaced them with the Half-Earth Elemental template.</p><p></p><p>So now my levels are:</p><p></p><p>Fighter 4/Cleric 3/Templar 1/Contemplative 8</p><p>Dwarf (Half-Earth Elemental template)</p><p></p><p>The powers gained are the standard Half-Earth Elemental Powers for a 16 HD creature:</p><p></p><p>1. Natural armor +3</p><p>2. Strength +4, Dexterity -2, Constitution +4</p><p>3. Immune to disease.</p><p>4. Racial bonus to saving throws versus poison +4.</p><p>5. Spell-like abilities:</p><p></p><p>1. Magic Stone Three stones become +1 projectiles, 1d6+1 damage. </p><p>2. Soften Earth and Stone Turns stone to clay or dirt to sand or mud. </p><p>3. Stone Shape Sculpts stone into any form. </p><p>4. Spike Stones Creatures in area take 1d8 damage, may be slowed. </p><p>5. Wall of Stone Creates a stone wall that can be shaped. </p><p>6. Stoneskin Stops blows, cuts, stabs, and slashes. </p><p>7. Earthquake Intense tremor shakes 5-ft./level radius. </p><p>8. Iron Body The character’s body becomes living iron. </p><p></p><p>The observant reader will, of course, notice that the spells are essentially the same as the clerical Earth Domain spells.</p><p></p><p>Our DM didn't like the 5th level spell, so he replaced it with Xorn Movement (Manual of the Planes).</p><p></p><p>Now, the only problem: as the Herald of Ogramash, I need to choose a new name.</p><p></p><p>Any ideas?</p><p></p><p>Something to do with Earth, maybe Greek mythology or something like that.</p><p></p><p>I've thought of a few, and I've had some suggestions, but I thought I might bounce ideas off of you guys.</p><p></p><p>Possibilities so far:</p><p></p><p>Skree </p><p>Debris</p><p>Skridha </p><p>Hephaestus </p><p>Teron</p><p>Petrakos</p><p>Obsidious </p><p>Kephas </p><p></p><p>Titles to add on to any of the aforementioned names include:</p><p></p><p>... the Stonebreaker, Lord of the Dark City</p><p>... Mystic of the Shattered Earth</p><p>... the Earth Hammer</p><p>... the Landslide</p><p>... Earthmover</p><p>... Stonefang</p><p></p><p>For a few combinations:</p><p>Skree the Landslide</p><p>Skridha the Earth Hammer</p><p>Teron the Earth Mover</p><p>Petrakos Stonefang</p><p>Obsidious Earthmover</p></blockquote><p></p>
[QUOTE="molonel, post: 987822, member: 10412"] We found the Demiplane of Dust at the intersection of the Elemental Plane of Earth with the Ethereal Plane. It was filled with constantly grinding stones that broke each into powder, gathered and built up before falling into shattered fragments. We found a maze cube made up of Walls of Force using Find the Path. There, we challenged the Herald of Ogramash, the evil Elemental God of Earth. We defeated him, and now I am the Herald of Ogramash. I lost two levels - my DM let me pick which levels I lost, since it was the boon of a god - and replaced them with the Half-Earth Elemental template. So now my levels are: Fighter 4/Cleric 3/Templar 1/Contemplative 8 Dwarf (Half-Earth Elemental template) The powers gained are the standard Half-Earth Elemental Powers for a 16 HD creature: 1. Natural armor +3 2. Strength +4, Dexterity -2, Constitution +4 3. Immune to disease. 4. Racial bonus to saving throws versus poison +4. 5. Spell-like abilities: 1. Magic Stone Three stones become +1 projectiles, 1d6+1 damage. 2. Soften Earth and Stone Turns stone to clay or dirt to sand or mud. 3. Stone Shape Sculpts stone into any form. 4. Spike Stones Creatures in area take 1d8 damage, may be slowed. 5. Wall of Stone Creates a stone wall that can be shaped. 6. Stoneskin Stops blows, cuts, stabs, and slashes. 7. Earthquake Intense tremor shakes 5-ft./level radius. 8. Iron Body The character’s body becomes living iron. The observant reader will, of course, notice that the spells are essentially the same as the clerical Earth Domain spells. Our DM didn't like the 5th level spell, so he replaced it with Xorn Movement (Manual of the Planes). Now, the only problem: as the Herald of Ogramash, I need to choose a new name. Any ideas? Something to do with Earth, maybe Greek mythology or something like that. I've thought of a few, and I've had some suggestions, but I thought I might bounce ideas off of you guys. Possibilities so far: Skree Debris Skridha Hephaestus Teron Petrakos Obsidious Kephas Titles to add on to any of the aforementioned names include: ... the Stonebreaker, Lord of the Dark City ... Mystic of the Shattered Earth ... the Earth Hammer ... the Landslide ... Earthmover ... Stonefang For a few combinations: Skree the Landslide Skridha the Earth Hammer Teron the Earth Mover Petrakos Stonefang Obsidious Earthmover [/QUOTE]
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