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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Herald's who don't keep their oaths
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<blockquote data-quote="niklinna" data-source="post: 8691451" data-attributes="member: 71235"><p>This is the sort of thing that could be discussed in advance with your players. Ask them how they want classes with behavioral stipulations handled. Maybe they want to ignore that. Maybe they want to use it for inspiration in portrayal, and no more. Maybe they want that to be a key point of playing such classes, but to have social/narrative penalties rather than mechanical ones. Maybe they do want to risk losing one or some of their class features (I could easily see particular abilities being withheld depending on gravity of transgression, with designated durations and/or atonements). Going really hardcore, maybe a transgression (of sufficient weight) permanently changes their class to something more mundane, like a Fighter or Marshal. It all depends on what your players consider fun and/or challenging. (Keep in mind that you can put such characters into moral dilemmas where no matter what they do, they will violate one tenet or another—their option is which! It's quite the trope in Celtic myth. Check whether players would be into that or not, too.)</p><p></p><p>If you didn't discuss it in advance, and it comes up, you might put a hold on play to discuss this, or just apply a minor penalty and say you will discuss all the possibilities for future occurrences after/outside of the session.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8691451, member: 71235"] This is the sort of thing that could be discussed in advance with your players. Ask them how they want classes with behavioral stipulations handled. Maybe they want to ignore that. Maybe they want to use it for inspiration in portrayal, and no more. Maybe they want that to be a key point of playing such classes, but to have social/narrative penalties rather than mechanical ones. Maybe they do want to risk losing one or some of their class features (I could easily see particular abilities being withheld depending on gravity of transgression, with designated durations and/or atonements). Going really hardcore, maybe a transgression (of sufficient weight) permanently changes their class to something more mundane, like a Fighter or Marshal. It all depends on what your players consider fun and/or challenging. (Keep in mind that you can put such characters into moral dilemmas where no matter what they do, they will violate one tenet or another—their option is which! It's quite the trope in Celtic myth. Check whether players would be into that or not, too.) If you didn't discuss it in advance, and it comes up, you might put a hold on play to discuss this, or just apply a minor penalty and say you will discuss all the possibilities for future occurrences after/outside of the session. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Herald's who don't keep their oaths
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