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<blockquote data-quote="Henry" data-source="post: 3757512" data-attributes="member: 158"><p>I wanted to address Stephen's and your posts on this point, but I figured you had the better lead-in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> TO be fair, I haven't seen any WotC personnel "back-stabbing" the 3.x stuff; to be more accurate, they've said (paraphrasing Dave Noonan on the Podcast) that "while we recognize how great 3rd edition was, we also through lots of play identify some parts where it doesn't live up to the promise," followed by his examples of same. In fact, Dave particularly has been building up to this point in the web articles over the past year or so, but without saying 3E by name. Anyone remember his "proud nails" column? Looking back in hindsight on that column it's easy to see the stuff he's been identifying as problems in gameplay, and thus what he and others have probably been working on over the last two years.</p><p></p><p>What has happened however, is that people on message boards are jumping on the bandwagon with REAL product backstabs, and it's easy to mentally mix the former with the latter. I might be wrong, but I really haven't seen anyone from WotC come out and say, "3.5 really was a bad product." I DID see them come out and say, "2E was not a good product," because Dave Noonan said in the podcast that there was a time in his life when he left 2nd edition D&D because it just wasn't playable to him. Looking at 3E "was looking at a game he could actually play."</p><p></p><p></p><p></p><p>Honestly, we may have to wait and see this. The degree of magic might actually go DOWN, not up, though the VOLUME of magical abilities might increase. If they are "extending the sweet spot", the amount of headache inducing magic rules might wind up decreasing, as has been insinuated through the blogs.</p><p></p><p></p><p></p><p>Playing Devil's Advocate a moment, To look back over some of the heroes from Greek and Norse myth, they did have some pretty awesome abilities ascribed. What we think of as medieval fantasy often has its roots more in the pulp stories and fiction of the 1930s than real myths. Gods stopping the world from turning, strangling monsters while toddlers, shapechanging, cleaving enemies from collar to crotch by the hundreds while holding passes - even Merlin was ascribed with some pretty supernatural abilities.</p><p></p><p>However, I think fantasy from other cultures than Mediterranean and European origins has played a larger part in recent times than it did just ten years ago, and that's an influence we are feeling now with things like Book of Nine Swords as opposed to, say, The Complete Fighter's Handbook of 2nd edition.</p></blockquote><p></p>
[QUOTE="Henry, post: 3757512, member: 158"] I wanted to address Stephen's and your posts on this point, but I figured you had the better lead-in. :) TO be fair, I haven't seen any WotC personnel "back-stabbing" the 3.x stuff; to be more accurate, they've said (paraphrasing Dave Noonan on the Podcast) that "while we recognize how great 3rd edition was, we also through lots of play identify some parts where it doesn't live up to the promise," followed by his examples of same. In fact, Dave particularly has been building up to this point in the web articles over the past year or so, but without saying 3E by name. Anyone remember his "proud nails" column? Looking back in hindsight on that column it's easy to see the stuff he's been identifying as problems in gameplay, and thus what he and others have probably been working on over the last two years. What has happened however, is that people on message boards are jumping on the bandwagon with REAL product backstabs, and it's easy to mentally mix the former with the latter. I might be wrong, but I really haven't seen anyone from WotC come out and say, "3.5 really was a bad product." I DID see them come out and say, "2E was not a good product," because Dave Noonan said in the podcast that there was a time in his life when he left 2nd edition D&D because it just wasn't playable to him. Looking at 3E "was looking at a game he could actually play." Honestly, we may have to wait and see this. The degree of magic might actually go DOWN, not up, though the VOLUME of magical abilities might increase. If they are "extending the sweet spot", the amount of headache inducing magic rules might wind up decreasing, as has been insinuated through the blogs. Playing Devil's Advocate a moment, To look back over some of the heroes from Greek and Norse myth, they did have some pretty awesome abilities ascribed. What we think of as medieval fantasy often has its roots more in the pulp stories and fiction of the 1930s than real myths. Gods stopping the world from turning, strangling monsters while toddlers, shapechanging, cleaving enemies from collar to crotch by the hundreds while holding passes - even Merlin was ascribed with some pretty supernatural abilities. However, I think fantasy from other cultures than Mediterranean and European origins has played a larger part in recent times than it did just ten years ago, and that's an influence we are feeling now with things like Book of Nine Swords as opposed to, say, The Complete Fighter's Handbook of 2nd edition. [/QUOTE]
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