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Here Are 2026's Most Anticipated TTRPGs... As Voted By You!
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<blockquote data-quote="TrippyHippy" data-source="post: 9840692" data-attributes="member: 27252"><p>Aiming to introduce it to my group this year. For me, Ars Magica is a game I have participated in but never run before, so it’s definitely a ‘bucket list’ game for me. Worth noting it’s influence on both the design of D&D 3rd Edition (via Jonathon Tweet) and the World of Darkness games (via Mark Rein-Hagen).</p><p></p><p>The main features are:</p><ul> <li data-xf-list-type="ul">A very comprehensive and flexible magic system - including spontaneous magic - that allows wizards to develop their own style.</li> <li data-xf-list-type="ul">Storytelling innovations, such as Troupe style play and collaboratively designed Covenants. You can have alternating ‘Storytellers’ (GMs). It is essentially a completely alternative way of playing fantasy to D&D, yet has the same level of structural diversity to run any story you want.</li> <li data-xf-list-type="ul">A social set up with <em>Wizards, Companions and Grogs</em> (minor characters). This is Troupe style play, but it also creates a sense of community. It’s like building a medieval soap opera that feels almost Shakespearean.</li> <li data-xf-list-type="ul">Wizardly <strong>Houses</strong> that function in the same way as Vampire’s Clans (for political intrigue), and effectively act as character classes. Also, the provision of <em>mystery cults</em> that characters can also join.</li> <li data-xf-list-type="ul">One of the best developed RPG settings in existence based on a real 'Mythical’ European history (written by real Medieval scholars for the most part), split up into <strong>Tribunals </strong>for each region. A game set in the Highlands of Scotland will be completely different to that in the South of France, Transylvania or Mythic Arabia, etc. Take your pick, there are well over 50 supplements for the game.</li> <li data-xf-list-type="ul">A relatively crunchy but fundamentally simple and highly elegant set of game of mechanics. Uses a single D10 for most tasks.</li> </ul></blockquote><p></p>
[QUOTE="TrippyHippy, post: 9840692, member: 27252"] Aiming to introduce it to my group this year. For me, Ars Magica is a game I have participated in but never run before, so it’s definitely a ‘bucket list’ game for me. Worth noting it’s influence on both the design of D&D 3rd Edition (via Jonathon Tweet) and the World of Darkness games (via Mark Rein-Hagen). The main features are: [LIST] [*]A very comprehensive and flexible magic system - including spontaneous magic - that allows wizards to develop their own style. [*]Storytelling innovations, such as Troupe style play and collaboratively designed Covenants. You can have alternating ‘Storytellers’ (GMs). It is essentially a completely alternative way of playing fantasy to D&D, yet has the same level of structural diversity to run any story you want. [*]A social set up with [I]Wizards, Companions and Grogs[/I] (minor characters). This is Troupe style play, but it also creates a sense of community. It’s like building a medieval soap opera that feels almost Shakespearean. [*]Wizardly [B]Houses[/B] that function in the same way as Vampire’s Clans (for political intrigue), and effectively act as character classes. Also, the provision of [I]mystery cults[/I] that characters can also join. [*]One of the best developed RPG settings in existence based on a real 'Mythical’ European history (written by real Medieval scholars for the most part), split up into [B]Tribunals [/B]for each region. A game set in the Highlands of Scotland will be completely different to that in the South of France, Transylvania or Mythic Arabia, etc. Take your pick, there are well over 50 supplements for the game. [*]A relatively crunchy but fundamentally simple and highly elegant set of game of mechanics. Uses a single D10 for most tasks. [/LIST] [/QUOTE]
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