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Here are my current set of house rules - please critique
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<blockquote data-quote="Sadrik" data-source="post: 4883575" data-attributes="member: 14506"><p>While I agree with your assessment about the parties expectations of the cleric, I don't want the cleric to feel like they have to be <em>the</em> heal-bot. I know that sounds crazy but if you wanted to play a cleric of ehlonna I would want you to make a very good archer - healing optional. Most players will take some healing anyway. If the heal spells go to clerics for free will they have to go to druids paladins ranger and bards also for free? Wands do all the brunt work anyway...</p><p></p><p></p><p>This is a good question. Conceptually I would like to remove XP costs completely and replace them with time. I really don't like messing with components, they can needlessly bog down a player. I think that perhaps a longer amount of time is needed to cast the rituals. Perhaps 1 hour per 10 XP, in this way wish would take 500 hours or almost 21 days of straight chanting... (reminds me of when elric summons arioc for the first time)</p><p></p><p>Resurrection and spells of their ilk should have some limitations. I don't like the idea that anybody can be raised, but the players should be able to get raised if they want. But joe bob king should not. Any suggestions there?</p><p></p><p></p><p>I may confer the construct HP bonus all round? They already are low on HP without a CON.</p><p></p><p></p><p>I allow characters to come in at the level of the party and not one level less as the DMG suggests. If a player wants to switch out a character, I want them to consider the wealth their established character has versus what they gain. Basically this is an old rule that I came up with so that the party would not get really rich with a bunch of unlucky character deaths. I do give the characters a level appropriate item of their choice that is often powerful and unique in its own right. They are ok.</p><p></p><p></p><p>Mostly, this is for the DMs side. Now if I have a werewolf monk or something I simply add the damage bonus rather than selecting one natural attack or the other. On the player's side though, I would allow them to use a monk weapon with damage bonus or use enchanted spiked gauntlets...</p><p></p><p></p><p>Ah, thanks for the catch. My intent was that with the alignment restriction on paladins gone and alignment mechanics gone I wanted the smite evil class feature to become simply "smite" which has no alignment limitations. I think that makes it much better and equitable for the paladin.</p><p></p><p></p><p>Cleric and druid are super powerful I give no remorse. As far as the druid and the wild shape game time sink. It might make sense to have established forms when they shape change, that way they can have all the notes right in front of them for their form. Perhaps gain a new form every even level. Write the stats on a 3x5 and it would not be so bad, but I can not see taking away that class feature even in the face of game speed.</p><p></p><p>So yeah I reserve the right to throw them at you but you can't throw them at me nener nener. If I thought a player could handle it without slowing the game down (perhaps using the 3x5 shape change method above and limit the summon to a specific creature), I would not mind them in play.</p><p></p><p>Take it early and it keeps going...</p><p></p><p>Agreed, I may just ask the pets to be shelved.</p><p></p><p>The intent was dependent upon how much XP it costs, a little = 1 hour and a lot = 1 day. However, I think I am partial <em>now</em> to the idea of 10XP = 1 Hour. What do you think?</p><p></p><p>Also, I updated post 1, check out the damage rules especially.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4883575, member: 14506"] While I agree with your assessment about the parties expectations of the cleric, I don't want the cleric to feel like they have to be [I]the[/I] heal-bot. I know that sounds crazy but if you wanted to play a cleric of ehlonna I would want you to make a very good archer - healing optional. Most players will take some healing anyway. If the heal spells go to clerics for free will they have to go to druids paladins ranger and bards also for free? Wands do all the brunt work anyway... This is a good question. Conceptually I would like to remove XP costs completely and replace them with time. I really don't like messing with components, they can needlessly bog down a player. I think that perhaps a longer amount of time is needed to cast the rituals. Perhaps 1 hour per 10 XP, in this way wish would take 500 hours or almost 21 days of straight chanting... (reminds me of when elric summons arioc for the first time) Resurrection and spells of their ilk should have some limitations. I don't like the idea that anybody can be raised, but the players should be able to get raised if they want. But joe bob king should not. Any suggestions there? I may confer the construct HP bonus all round? They already are low on HP without a CON. I allow characters to come in at the level of the party and not one level less as the DMG suggests. If a player wants to switch out a character, I want them to consider the wealth their established character has versus what they gain. Basically this is an old rule that I came up with so that the party would not get really rich with a bunch of unlucky character deaths. I do give the characters a level appropriate item of their choice that is often powerful and unique in its own right. They are ok. Mostly, this is for the DMs side. Now if I have a werewolf monk or something I simply add the damage bonus rather than selecting one natural attack or the other. On the player's side though, I would allow them to use a monk weapon with damage bonus or use enchanted spiked gauntlets... Ah, thanks for the catch. My intent was that with the alignment restriction on paladins gone and alignment mechanics gone I wanted the smite evil class feature to become simply "smite" which has no alignment limitations. I think that makes it much better and equitable for the paladin. Cleric and druid are super powerful I give no remorse. As far as the druid and the wild shape game time sink. It might make sense to have established forms when they shape change, that way they can have all the notes right in front of them for their form. Perhaps gain a new form every even level. Write the stats on a 3x5 and it would not be so bad, but I can not see taking away that class feature even in the face of game speed. So yeah I reserve the right to throw them at you but you can't throw them at me nener nener. If I thought a player could handle it without slowing the game down (perhaps using the 3x5 shape change method above and limit the summon to a specific creature), I would not mind them in play. Take it early and it keeps going... Agreed, I may just ask the pets to be shelved. The intent was dependent upon how much XP it costs, a little = 1 hour and a lot = 1 day. However, I think I am partial [I]now[/I] to the idea of 10XP = 1 Hour. What do you think? Also, I updated post 1, check out the damage rules especially. [/QUOTE]
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