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General Tabletop Discussion
*Pathfinder & Starfinder
Here are my current set of house rules - please critique
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<blockquote data-quote="Megahedron" data-source="post: 4887403" data-attributes="member: 84834"><p>It seems like you are making this very complicated. A lot of these rules aren't necessary because they already exist. You made toughness into improved toughness, a feat that already exists. You made the wizard spell book cost money per spell, that already exists. You turned the cleric into the favored soul, a spontaneous cleric caster that already exists. Some earlier posts said the paladin changes weren't necessary. I agree, but I think you made it broken. You pretty much ruined the monk. The monk can't get the magic weapons that other classes can, so they rely heavily on that damage increase. You made power attack max at 5, when it already maxes at 5. What you did to multiclassing class features is broken. It seems like you created night-vision instead of low-light vision, but it's just a copy of darkvision. Your hp system isn't bad, but IMO it should be the average of the HD. Like d4 would be 2 at even levels and 3 at odd levels, but I like the system to cut down on cheating. It also makes the players a little better off if they aren't cheating because high hp is not as beneficial as low hp is detramental. I don't really see what you did to change criticals or SA. It looks the same to me. 500 gp is going to leave the players grossly underequipped, which can work if it's what you're trying to do. The bonus xp for backstories is a nice little incentive, but I wouldn't do it. IMO players should have be required to write one. It seems like you are making it very complex, and, I don't know your players but, you might end up discouraging them from playing. You really have to be careful homebrewing. You set yourself up for a lot of balance and continuity issues as well as having slow-crawling, confusing gameplay.</p></blockquote><p></p>
[QUOTE="Megahedron, post: 4887403, member: 84834"] It seems like you are making this very complicated. A lot of these rules aren't necessary because they already exist. You made toughness into improved toughness, a feat that already exists. You made the wizard spell book cost money per spell, that already exists. You turned the cleric into the favored soul, a spontaneous cleric caster that already exists. Some earlier posts said the paladin changes weren't necessary. I agree, but I think you made it broken. You pretty much ruined the monk. The monk can't get the magic weapons that other classes can, so they rely heavily on that damage increase. You made power attack max at 5, when it already maxes at 5. What you did to multiclassing class features is broken. It seems like you created night-vision instead of low-light vision, but it's just a copy of darkvision. Your hp system isn't bad, but IMO it should be the average of the HD. Like d4 would be 2 at even levels and 3 at odd levels, but I like the system to cut down on cheating. It also makes the players a little better off if they aren't cheating because high hp is not as beneficial as low hp is detramental. I don't really see what you did to change criticals or SA. It looks the same to me. 500 gp is going to leave the players grossly underequipped, which can work if it's what you're trying to do. The bonus xp for backstories is a nice little incentive, but I wouldn't do it. IMO players should have be required to write one. It seems like you are making it very complex, and, I don't know your players but, you might end up discouraging them from playing. You really have to be careful homebrewing. You set yourself up for a lot of balance and continuity issues as well as having slow-crawling, confusing gameplay. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Here are my current set of house rules - please critique
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