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General Tabletop Discussion
*Pathfinder & Starfinder
Here are my current set of house rules - please critique
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<blockquote data-quote="Sadrik" data-source="post: 4888401" data-attributes="member: 14506"><p>I am trying to play with just the core books, so many of the feats, classes and other things that you list that exist in other supplements in effect do not exist. Some of the things you should check your rules again they work differently than you think.</p><p></p><p></p><p>I had a problem with them costing too much money at low level and making the party rich. I lowered their value, not that big a deal.</p><p></p><p></p><p>Ah but in this, I allow the monk unarmed damage bonus to apply to monk weapons. So if you have a shuriken you can make it hurt and with a magic one it can hurt real bad... Sam goes with katar or spiked gauntlets...</p><p></p><p></p><p>This is fair, if you were in my game I guess you would multi-class then. I think it is strong, I am not convinced it is broken single class still is very good.</p><p></p><p> Thanks, I like it too.</p><p></p><p></p><p>Equipment for the group is never a problem. I never really like the style of gaming wear everyone has exactly level equivalent items it does not make good story.</p><p></p><p>The more I think about this rule the more I don't like it. It is one of my oldest rules too! I think it has been ok all this time because no one has ever opted to not write a background in one of my games. Even if it was just 2 paragraphs of sloppily written disjointed text that was fine and we ran with it and made it work. Now though I have this notion more and more that the players should remain at the same XP. I don't know, any thoughts on that?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4888401, member: 14506"] I am trying to play with just the core books, so many of the feats, classes and other things that you list that exist in other supplements in effect do not exist. Some of the things you should check your rules again they work differently than you think. I had a problem with them costing too much money at low level and making the party rich. I lowered their value, not that big a deal. Ah but in this, I allow the monk unarmed damage bonus to apply to monk weapons. So if you have a shuriken you can make it hurt and with a magic one it can hurt real bad... Sam goes with katar or spiked gauntlets... This is fair, if you were in my game I guess you would multi-class then. I think it is strong, I am not convinced it is broken single class still is very good. Thanks, I like it too. Equipment for the group is never a problem. I never really like the style of gaming wear everyone has exactly level equivalent items it does not make good story. The more I think about this rule the more I don't like it. It is one of my oldest rules too! I think it has been ok all this time because no one has ever opted to not write a background in one of my games. Even if it was just 2 paragraphs of sloppily written disjointed text that was fine and we ran with it and made it work. Now though I have this notion more and more that the players should remain at the same XP. I don't know, any thoughts on that? [/QUOTE]
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Here are my current set of house rules - please critique
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