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Here are the missing rules from KotS
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<blockquote data-quote="Kitsune" data-source="post: 4249607" data-attributes="member: 4877"><p>Delaying is pretty much the same as 3e: you wait until something happens, and your initiative is reset to that action's number-1. The 4e tricks are this: Any buffs that end on your action end the moment you start delaying; you can't keep a buff running longer by delaying. You can't maintain a power while delaying. Any bad things happening to you will still occur when you do eventually act.</p><p></p><p>Readying actions is also the same at heart, but laid out differently in 4e mechanics to fit with the new way things work. You spend a standard action to ready and declare what you're going to be reacting to; once readied you can perform the action (and it can be a standard, move, or minor action) as an immediate reaction. The reaction part is significant; it is not an interrupt. So if you want to smash some jerk before he smashes you, the readied action should be declared to be triggered by the jerk coming into range, not by him attacking you. (This technicality only matters for Magic the Gathering-level rules-lawyering or for a computer game; a flesh-and-blood DM will of course understand what you mean if you just say 'If that guy tries to attack me, I'm stabbing him.') If the triggering event doesn't happen, you act normally on the next round at your original initiative. If it does happen, your initiative is reset to the the trigger's initiative+1.</p></blockquote><p></p>
[QUOTE="Kitsune, post: 4249607, member: 4877"] Delaying is pretty much the same as 3e: you wait until something happens, and your initiative is reset to that action's number-1. The 4e tricks are this: Any buffs that end on your action end the moment you start delaying; you can't keep a buff running longer by delaying. You can't maintain a power while delaying. Any bad things happening to you will still occur when you do eventually act. Readying actions is also the same at heart, but laid out differently in 4e mechanics to fit with the new way things work. You spend a standard action to ready and declare what you're going to be reacting to; once readied you can perform the action (and it can be a standard, move, or minor action) as an immediate reaction. The reaction part is significant; it is not an interrupt. So if you want to smash some jerk before he smashes you, the readied action should be declared to be triggered by the jerk coming into range, not by him attacking you. (This technicality only matters for Magic the Gathering-level rules-lawyering or for a computer game; a flesh-and-blood DM will of course understand what you mean if you just say 'If that guy tries to attack me, I'm stabbing him.') If the triggering event doesn't happen, you act normally on the next round at your original initiative. If it does happen, your initiative is reset to the the trigger's initiative+1. [/QUOTE]
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Here are the missing rules from KotS
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