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Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
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<blockquote data-quote="FrogReaver" data-source="post: 7773041" data-attributes="member: 6795602"><p>From the optimizers perspective they have to optimize that much harder to help compensate for your terribly underpowered character. They view the fact that you can even go through the game with that kind of character as evidence of the necessity of their optimization. So while you view being able to play that character is proof you don't need to optimize, they view you being able to play that character as proof you do need to optimize.</p><p></p><p></p><p>Also, when someone dies your terribly underpowered character will be the one to be blamed and probably rightfully so. Of course there's also the tidbit that if you had optimized the DM likely would have threw stronger enemies at your group and you'd just be on a different kind of treadmill. Of course there's also the consideration that if you are not in a heavily combat focused game then taking a lot of random non-combat options may actually be optimized compared to taking a bunch of combat options <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7773041, member: 6795602"] From the optimizers perspective they have to optimize that much harder to help compensate for your terribly underpowered character. They view the fact that you can even go through the game with that kind of character as evidence of the necessity of their optimization. So while you view being able to play that character is proof you don't need to optimize, they view you being able to play that character as proof you do need to optimize. Also, when someone dies your terribly underpowered character will be the one to be blamed and probably rightfully so. Of course there's also the tidbit that if you had optimized the DM likely would have threw stronger enemies at your group and you'd just be on a different kind of treadmill. Of course there's also the consideration that if you are not in a heavily combat focused game then taking a lot of random non-combat options may actually be optimized compared to taking a bunch of combat options ;) [/QUOTE]
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