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Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
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<blockquote data-quote="Dessert Nomad" data-source="post: 7773050" data-attributes="member: 6976536"><p>If you have a DM who always lets you know that combat is coming up in exactly a few rounds but not many rounds and exactly what you'll be fighting, then you can pre-cast one minute buffs before combat. I have never met a DM who always tells you when the next combat will be, and never has the bad guys run away, talk, activate something that takes time to deal with before you can get to them, or call in allies after combat is joined, however, so I certainly wouldn't count on never casting one minute buffs during combat. Similarly, if you have a DM who never gives you nasty magical effects that you want to dispel in combat, more injury than your LOH alone can cure, or any kind of curse or restorable condition that you want to remove during combat, then you'll never cast those in combat. But, again, it's not reasonable to assume that every DM avoids those conditions all the time. (The 'you can always pre-cast 1 minute buffs' sounds a LOT more like white-room theorycrafting than play experience, BTW)</p><p></p><p></p><p></p><p>You only get one object interaction on your own turn, so you have to use one to drop the weapon, then another to pick it up, which adds to two, which is more than you can do on one turn. During the intervening turn, someone else can use their free object interaction to pick up the weapon off the ground. All of this stuff with these special invulnerable, non-hindering tethers is an attempt to keep people from doing just that. If you allow two free object interactions per turn instead of one then of course you don't need that, but if you're house ruling I don't see why you wouldn't just house rule that someone can cast with a weapon in hand instead of house ruling the 'drop-recover' silliness. Also, like above, the assumption that you're never fighting near any kind of bad terrain is pretty at-odds with my experience too. Boss fights often involve things that make throwing your weapon on the ground rather risky.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7773050, member: 6976536"] If you have a DM who always lets you know that combat is coming up in exactly a few rounds but not many rounds and exactly what you'll be fighting, then you can pre-cast one minute buffs before combat. I have never met a DM who always tells you when the next combat will be, and never has the bad guys run away, talk, activate something that takes time to deal with before you can get to them, or call in allies after combat is joined, however, so I certainly wouldn't count on never casting one minute buffs during combat. Similarly, if you have a DM who never gives you nasty magical effects that you want to dispel in combat, more injury than your LOH alone can cure, or any kind of curse or restorable condition that you want to remove during combat, then you'll never cast those in combat. But, again, it's not reasonable to assume that every DM avoids those conditions all the time. (The 'you can always pre-cast 1 minute buffs' sounds a LOT more like white-room theorycrafting than play experience, BTW) You only get one object interaction on your own turn, so you have to use one to drop the weapon, then another to pick it up, which adds to two, which is more than you can do on one turn. During the intervening turn, someone else can use their free object interaction to pick up the weapon off the ground. All of this stuff with these special invulnerable, non-hindering tethers is an attempt to keep people from doing just that. If you allow two free object interactions per turn instead of one then of course you don't need that, but if you're house ruling I don't see why you wouldn't just house rule that someone can cast with a weapon in hand instead of house ruling the 'drop-recover' silliness. Also, like above, the assumption that you're never fighting near any kind of bad terrain is pretty at-odds with my experience too. Boss fights often involve things that make throwing your weapon on the ground rather risky. [/QUOTE]
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