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<blockquote data-quote="ClaytonCross" data-source="post: 7773067" data-attributes="member: 6880599"><p>Which is largely why I didn't take that. "I enjoy finding a role, then finding away to perform that role in away that <strong>mechanically works but no one has seen</strong>." I am pretty sure pact of the chain scouts are pretty common. Also, I want to scout not have my familiar do it for me. Me scouting means I am actual danger if I get ambushed, step on a trap, or can't get back to the party. I don't want to live in safety having a great scout companion. I want to play the scout and risk the danger. Taking tome with devils sight lest me see in the darkness without alerting people with a light, cast guidance for disarming a trap I find, an use ritual detect magic for those magic inclined trapped dungeon. As a human with Devi's sight I could urchin background (thieves' tools and stealth) and originally as variant human observant making me pretty good at spotting traps and ambushes. My GM did not like my high passives (despite them being lower than a rogues with expertise) so I changed it to alert and picked up misty step so when I do get ambushed don't suffer a round of surprise and I can misty step move back to the party. Also as scout your in a pretty reasonable position to be alert so it seemed like the next logical choice for my goal. I am level 8 now and its been working great.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7773067, member: 6880599"] Which is largely why I didn't take that. "I enjoy finding a role, then finding away to perform that role in away that [B]mechanically works but no one has seen[/B]." I am pretty sure pact of the chain scouts are pretty common. Also, I want to scout not have my familiar do it for me. Me scouting means I am actual danger if I get ambushed, step on a trap, or can't get back to the party. I don't want to live in safety having a great scout companion. I want to play the scout and risk the danger. Taking tome with devils sight lest me see in the darkness without alerting people with a light, cast guidance for disarming a trap I find, an use ritual detect magic for those magic inclined trapped dungeon. As a human with Devi's sight I could urchin background (thieves' tools and stealth) and originally as variant human observant making me pretty good at spotting traps and ambushes. My GM did not like my high passives (despite them being lower than a rogues with expertise) so I changed it to alert and picked up misty step so when I do get ambushed don't suffer a round of surprise and I can misty step move back to the party. Also as scout your in a pretty reasonable position to be alert so it seemed like the next logical choice for my goal. I am level 8 now and its been working great. [/QUOTE]
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