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Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
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<blockquote data-quote="ClaytonCross" data-source="post: 7773071" data-attributes="member: 6880599"><p>It doesn't both me at all if a character is not optimized. I take feats like tavern brawler because I want to my barbarian to through his weapon on the floor and beat the crap out of NPC that disrespected his mom, etc. That said, while not optimal it has a purpose. I would hate to think paladin players are taking warcaster and its not really doing anything for them mechanically or for flavor. That's not a desire for optimization, its just not wanting players or GMs pushing a feat when they could be having fun with a new feature they want instead of a "class tax" that is not required for any reason I can see. ... I also totally recognize their my be a truly valid reason having this feet would make play more fun for players but as of yet... the only answer I have seen amounts to "so I cast cure wounds while hold my weapon that I could have sheathed or dropped and picked when I moved or just use lay on hands" ... I don't understand taking a useless feet when you could get a new toy. So if someone sees a "new toy" aspect I don't I want to see... maybe I want that toy and I never new. Maybe it would be my new favorite toy. Right now (I could have missed the answer trying to go back through) I very simply feel like players are taxing themselves a feat they don't need to because they missed the parts of the rules and the fact they lack an actual use for it... and if thats true I feel kind of sad for their missed opportunity as I always get happy when I level up and improve some way. If I found out (and I have) I wasted a known spell, feat, or attribute increase on some thing ... their is a sadness for well crap... then I talk to my GM to see if I could be allowed to fix it. Sometimes yes and sometimes no. So if talking about that hear means we ether find a legitimate fun reason, mechanical improvement reason, or just realize its an unnecessary tax players are putting on themselves and we can warn them for a chance of avoiding that regret. I feel like we all won. I really don't care which but base on the post I have read so far... I am starting to see a pattern.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7773071, member: 6880599"] It doesn't both me at all if a character is not optimized. I take feats like tavern brawler because I want to my barbarian to through his weapon on the floor and beat the crap out of NPC that disrespected his mom, etc. That said, while not optimal it has a purpose. I would hate to think paladin players are taking warcaster and its not really doing anything for them mechanically or for flavor. That's not a desire for optimization, its just not wanting players or GMs pushing a feat when they could be having fun with a new feature they want instead of a "class tax" that is not required for any reason I can see. ... I also totally recognize their my be a truly valid reason having this feet would make play more fun for players but as of yet... the only answer I have seen amounts to "so I cast cure wounds while hold my weapon that I could have sheathed or dropped and picked when I moved or just use lay on hands" ... I don't understand taking a useless feet when you could get a new toy. So if someone sees a "new toy" aspect I don't I want to see... maybe I want that toy and I never new. Maybe it would be my new favorite toy. Right now (I could have missed the answer trying to go back through) I very simply feel like players are taxing themselves a feat they don't need to because they missed the parts of the rules and the fact they lack an actual use for it... and if thats true I feel kind of sad for their missed opportunity as I always get happy when I level up and improve some way. If I found out (and I have) I wasted a known spell, feat, or attribute increase on some thing ... their is a sadness for well crap... then I talk to my GM to see if I could be allowed to fix it. Sometimes yes and sometimes no. So if talking about that hear means we ether find a legitimate fun reason, mechanical improvement reason, or just realize its an unnecessary tax players are putting on themselves and we can warn them for a chance of avoiding that regret. I feel like we all won. I really don't care which but base on the post I have read so far... I am starting to see a pattern. [/QUOTE]
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Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
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