Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7773097" data-attributes="member: 6919838"><p>Scouts, spotting, one round prep, typically vs always back and forth - in the better games I have played in tmost pcs and some NPCs try scouts, recon, stealth, familiars, etc etc etc to get some advance idea and use watches, alarms, etc to watch perimeters to make sudden cold start fights unlikely. </p><p></p><p>In the better games I have played in a sub-set of the NPCs are large and ponderous and only rarely sneak up. Often these are heard before they are seen.</p><p></p><p>In the better games I have played in creatures in a locale are not in a numberedcdpot 24/7 so signs of them being around are often detected before the encounter - often prompting specific actions.</p><p></p><p>This all boils down to - its gonna be a mix of scenarios from ambush to cold start to quick prep to planned assault - so any feat or permanent investments which depend on a specific pic one get chosen or passed on with that knowledge in mind.</p><p></p><p>Had my fill of ninja ogres and basilisk that always pop-up at the edge of your light with no prior sign.</p><p></p><p>As for the dropping et al discussion, I have a simple ruling in games I run - picking up an unattended item (not in your conttol) while an enemy is engaging you (able to AO that spot or your spot) counts as an obstacle or extra care and requires an action - per the PHB interaction rule. This applies to anything - not just dropped weapons - like book on table. </p><p></p><p> "Tethers" and other dodge arounds dont matter, barring magic, if you dont spend the interaction to secure the item you drop for easy recovery, the obstacle applies because while you try and regain control of the item and pull it into usable status, the enemy us not being cooperative and counts as an obstacle. </p><p></p><p>So, dropping might save you an interaction at the moment but might cost you an action later, if they dont act with it first.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7773097, member: 6919838"] Scouts, spotting, one round prep, typically vs always back and forth - in the better games I have played in tmost pcs and some NPCs try scouts, recon, stealth, familiars, etc etc etc to get some advance idea and use watches, alarms, etc to watch perimeters to make sudden cold start fights unlikely. In the better games I have played in a sub-set of the NPCs are large and ponderous and only rarely sneak up. Often these are heard before they are seen. In the better games I have played in creatures in a locale are not in a numberedcdpot 24/7 so signs of them being around are often detected before the encounter - often prompting specific actions. This all boils down to - its gonna be a mix of scenarios from ambush to cold start to quick prep to planned assault - so any feat or permanent investments which depend on a specific pic one get chosen or passed on with that knowledge in mind. Had my fill of ninja ogres and basilisk that always pop-up at the edge of your light with no prior sign. As for the dropping et al discussion, I have a simple ruling in games I run - picking up an unattended item (not in your conttol) while an enemy is engaging you (able to AO that spot or your spot) counts as an obstacle or extra care and requires an action - per the PHB interaction rule. This applies to anything - not just dropped weapons - like book on table. "Tethers" and other dodge arounds dont matter, barring magic, if you dont spend the interaction to secure the item you drop for easy recovery, the obstacle applies because while you try and regain control of the item and pull it into usable status, the enemy us not being cooperative and counts as an obstacle. So, dropping might save you an interaction at the moment but might cost you an action later, if they dont act with it first. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
Top